Diego González Morín, Francisco Pereira, Ester González, P. Pérez, Á. Villegas
{"title":"商业虚拟现实设备的民主视频传递","authors":"Diego González Morín, Francisco Pereira, Ester González, P. Pérez, Á. Villegas","doi":"10.1109/VRW55335.2022.00246","DOIUrl":null,"url":null,"abstract":"Video pass-through Extended Reality (XR) is rapidly gaining interest from developers and researchers. However, video pass-through enabled XR devices' ecosystem is still bounded to expensive hardware. In this paper, we describe our custom hardware and software setup for providing effective video pass-through capabilities to inexpensive commercial Virtual Reality (VR) devices. The proposed hardware setup incorporates a low-cost HD stereo camera rigidly hooked to the VR device using a custom 3D printed attachment. Our software solution, implemented in Unity, overcomes hardware-specific limitations, such as cameras' delays, in a simple yet successful manner.","PeriodicalId":326252,"journal":{"name":"2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","volume":"226 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Democratic Video Pass-Through for Commercial Virtual Reality Devices\",\"authors\":\"Diego González Morín, Francisco Pereira, Ester González, P. Pérez, Á. Villegas\",\"doi\":\"10.1109/VRW55335.2022.00246\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Video pass-through Extended Reality (XR) is rapidly gaining interest from developers and researchers. However, video pass-through enabled XR devices' ecosystem is still bounded to expensive hardware. In this paper, we describe our custom hardware and software setup for providing effective video pass-through capabilities to inexpensive commercial Virtual Reality (VR) devices. The proposed hardware setup incorporates a low-cost HD stereo camera rigidly hooked to the VR device using a custom 3D printed attachment. Our software solution, implemented in Unity, overcomes hardware-specific limitations, such as cameras' delays, in a simple yet successful manner.\",\"PeriodicalId\":326252,\"journal\":{\"name\":\"2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)\",\"volume\":\"226 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-03-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/VRW55335.2022.00246\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VRW55335.2022.00246","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Democratic Video Pass-Through for Commercial Virtual Reality Devices
Video pass-through Extended Reality (XR) is rapidly gaining interest from developers and researchers. However, video pass-through enabled XR devices' ecosystem is still bounded to expensive hardware. In this paper, we describe our custom hardware and software setup for providing effective video pass-through capabilities to inexpensive commercial Virtual Reality (VR) devices. The proposed hardware setup incorporates a low-cost HD stereo camera rigidly hooked to the VR device using a custom 3D printed attachment. Our software solution, implemented in Unity, overcomes hardware-specific limitations, such as cameras' delays, in a simple yet successful manner.