{"title":"用于Microsoft Kinect设备的低复杂度深度图压缩方法","authors":"Christin Panjaitan, Chung-An Shen, S. Ruan","doi":"10.1109/GCCE.2015.7398556","DOIUrl":null,"url":null,"abstract":"In this paper, we propose a low complexity depth video compression approach for the Microsoft Kinect device. In this framework, the depth image is transformed through divisive normalized bilateral filter (DNBL) and through padding in order to remove failure in the depth map. Furthermore, in order to reduce the computational complexity, in the filtering process, we employ blocks partition, where each non-overlapped block uses a different window size based on the detected edge information. The reformed depth map is then fed into the H.264/AVC encoder. The experimental results show that the proposed approach can reduce the computational complexity while maintaining the performance.","PeriodicalId":363743,"journal":{"name":"2015 IEEE 4th Global Conference on Consumer Electronics (GCCE)","volume":"25 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"A low complexity depth map compression approach for Microsoft Kinect devices\",\"authors\":\"Christin Panjaitan, Chung-An Shen, S. Ruan\",\"doi\":\"10.1109/GCCE.2015.7398556\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, we propose a low complexity depth video compression approach for the Microsoft Kinect device. In this framework, the depth image is transformed through divisive normalized bilateral filter (DNBL) and through padding in order to remove failure in the depth map. Furthermore, in order to reduce the computational complexity, in the filtering process, we employ blocks partition, where each non-overlapped block uses a different window size based on the detected edge information. The reformed depth map is then fed into the H.264/AVC encoder. The experimental results show that the proposed approach can reduce the computational complexity while maintaining the performance.\",\"PeriodicalId\":363743,\"journal\":{\"name\":\"2015 IEEE 4th Global Conference on Consumer Electronics (GCCE)\",\"volume\":\"25 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2015 IEEE 4th Global Conference on Consumer Electronics (GCCE)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/GCCE.2015.7398556\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 IEEE 4th Global Conference on Consumer Electronics (GCCE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/GCCE.2015.7398556","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A low complexity depth map compression approach for Microsoft Kinect devices
In this paper, we propose a low complexity depth video compression approach for the Microsoft Kinect device. In this framework, the depth image is transformed through divisive normalized bilateral filter (DNBL) and through padding in order to remove failure in the depth map. Furthermore, in order to reduce the computational complexity, in the filtering process, we employ blocks partition, where each non-overlapped block uses a different window size based on the detected edge information. The reformed depth map is then fed into the H.264/AVC encoder. The experimental results show that the proposed approach can reduce the computational complexity while maintaining the performance.