通过物理代理进行虚拟3D雕刻的接口

Jia Sheng, Ravin Balakrishnan, K. Singh
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引用次数: 106

摘要

我们探索了使用直接手指输入的设计空间,并结合可变形的物理道具来创建和操作概念3D几何模型。用户通过操纵空间雕刻虚拟模型,进入和周围的物理道具,在操作类型的延伸,一个将执行传统的建模媒体,如粘土或泡沫。道具充当虚拟模型的代理,因此作为用户手指的参考框架。原型实现使用基于摄像头的运动跟踪技术来跟踪手指和道具上的被动标记。该界面支持各种类似粘土的雕刻操作,包括变形、平滑、粘贴和挤压。所有操作都是使用不受约束的手指执行的,命令输入通过一组手指手势和屏幕上的小部件来实现。
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An interface for virtual 3D sculpting via physical proxy
We explore the design space of using direct finger input in conjunction with a deformable physical prop for the creation and manipulation of conceptual 3D geometric models. The user sculpts virtual models by manipulating the space on, into, and around the physical prop, in an extension of the types of manipulations one would perform on traditional modeling media such as clay or foam. The prop acts as a proxy to the virtual model and hence as a frame of reference to the user's fingers. A prototype implementation uses camera-based motion tracking technology to track passive markers on the fingers and prop. The interface supports a variety of clay-like sculpting operations including deforming, smoothing, pasting, and extruding. All operations are performed using the unconstrained fingers, with command input enabled by a small set of finger gestures coupled with on-screen widgets.
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