地震谵妄脑电图

Jonathan Weinel, Stuart Cunningham, Nathan Roberts, Darryl Griffiths, Shaun Roberts
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引用次数: 5

摘要

意识的改变状态(ASC)可以通过适当使用声音和计算机图像在电子游戏中表现出来。我们的研究旨在建立系统的方法,利用计算机声音和图形来模拟ASC,以提高视频游戏引擎中ASC表示的真实感。《Quake Delirium》是我们通过修改电子游戏《Quake》而创造的“ASC模拟”原型。通过自动化各种图形参数来表示游戏角色的意识状态,呈现出幻觉ASC。虽然最初版本的《Quake Delirium》使用了预先确定的自动化路径来产生这些变化,但我们建议通过使用脑机接口(BCI)为用户提供“被动”控制方法来改善沉浸感。在最初的试验中,我们探索了使用消费级脑电图仪(EEG)耳机来实现这一目的。
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Quake Delirium EEG
Altered states of consciousness (ASC) can be represented in video games through appropriate use of sound and computer graphics. Our research seeks to establish systematic methods for simulating ASC using computer sound and graphics, to improve the realism of ASC representations in video game engines. Quake Delirium is a prototype `ASC Simulation' that we have created by modifying the video game Quake. Through automation of various graphical parameters that represent the conscious state of the game character, hallucinatory ASC are represented. While the initial version of Quake Delirium utilised a pre-determined automation path to produce these changes, we propose that immersion may be improved by providing the user with a `passive' method of control, using a brain-computer interface (BCI). In this initial trial, we explore the use of a consumer-grade electroencephalograph (EEG) headset for this purpose.
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