管理分布式虚拟环境中错过的交互

S. Parkin, Péter András, G. Morgan
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引用次数: 3

摘要

可扩展的分布式虚拟环境(DVE)可以通过确保虚拟世界对象仅向其影响范围内的对象传递其操作来实现,从而减少发送和处理不必要消息的需要。错过的交互可以定义为交换消息以适当地建模对象交互的失败。DVE开发人员控制的许多参数可能会影响错过相互作用发生的可能性(例如,物体速度、影响范围)。然而,由于与对象移动和部署环境相关的复杂性(例如,不确定性对象移动、网络延迟),在保持可伸缩性(最小化消息传递)的同时,确定这些参数的值以最小化错过的交互并不清楚。在本文中,我们提供了一个工具,它可以模拟DVE,并为开发人员提供在平衡错过的交互与可伸缩性时参数的适当值的指示。
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Managing missed interactions in distributed virtual environments
A scalable distributed virtual environment (DVE) may be achieved by ensuring virtual world objects communicate their actions to only those objects that fall within their influence, reducing the need to send and process unnecessary messages. A missed interaction may be defined as a failure to exchange messages to appropriately model object interaction. A number of parameters under the control of a DVE developer may influence the possibility of missed interactions occurring (e.g., object velocities, area of influence). However, due to the complexities associated with object movement and the deployment environment (e.g., non-deterministic object movement, network latency), identifying the value for such parameters to minimise missed interactions while maintaining scalability (minimal message passing) is not clear. We present in this paper a tool which simulates a DVE and provides developers with an indication of the appropriate values for parameters when balancing missed interactions against scalability.
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