电脑游戏的特点分析,使学习过程愉快

Toyohide Watanabe
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引用次数: 3

摘要

学校已广泛配备电脑辅助学习环境,并备有先进的电子学习系统。然而,即使系统和/或环境得到充分发展,也不容易促进更有效的学习活动。学习者带着动机主动学习的范式自然也适用于这种先进的环境。本文主要探讨如何实现学习者的愉快学习。我们的方法是首先分析电脑游戏的吸引特征,然后通过分析的吸引特征将学习过程与电脑游戏进行比较,然后找出使学习者在学习过程中获得愉悦的手段。
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Feature analysis of computer-game to make learning process pleasant
Computer-supported learning environments have been equipped in a wide range, and advanced e-Learning systems are available. However, it is not easy to promote more effectual learning activities even if the systems and/or environments were sufficiently developed. The paradigm that learners study actively with their motivations should be naturally applicable to such advanced environments. In this paper, we focus on how to realize pleasant learning for learners. Our approach is to first analyze the engaging features in the computer-games, second compare the learning process with the computer-games by the analyzed engaging features, and then find out the means which makes learners satisfy with pleasure in the learning process.
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