细节级建模与艺术家定义的约束逼真的头发渲染

Li Kang, Jin Wuxia, Gen Guohua, Han Yi
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引用次数: 2

摘要

为了提高头发的渲染效率,提出了一种细节层次模型。该模型考虑了传统解所特有的对链密度和链曲线控制点的简化。另一方面,我们为艺术家提供了一种新颖的约束工具,灵感来自现有的头发造型方法。艺术家可以根据自己的想法来确定3D空间中的LOD参数值,而不仅仅是通过观看距离,是否有头发模型。使用空间约束的另一个好处是,如果分开的发丝在同一发型约束下生长,它们可以动态地夹在一起。通过K-d树搜索最近的控制点,将发丝合并成发丝模型。结果表明,我们的模型在照片逼真的头发渲染上有了显著的改善。
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Level-of-Detail Modeling with Artist-Defined Constraints for Photorealistic Hair Rendering
A Level-of-Detail model is proposed to improve the efficiency of hair rendering. The model considers the simplification on both strands density and controlling points of strand curves, which common used uniquely by traditional solutions. On the other hand, we provide artists a novel constraint tool that inspired by existing hair styling method. Artists can determine LOD parameters value in 3D space by their own ideas but not only by viewing distance, whether there is a hair model or not. Another benefit of spatial constraint using is that those separating hair strands can clamp together dynamically if they are growing under working from the same hairstyle constraint. Thus strands can merge into hair wisp model through K-d tree searching for nearest control points. Result shows a notable improvement on photo realistic hair rendering with our model.
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