{"title":"严肃游戏设计模型的一般与详细方法","authors":"Kossir Taoufik, Ouriagli Mohammed","doi":"10.1109/ISACS48493.2019.9068887","DOIUrl":null,"url":null,"abstract":"This article deals with the problem of serious game design. The subject is analyzed according to two types of models: generic and detailed. A state of the art of six important models (MAGIC BULLET, DICE, LEGADEE, Moppliq, ATMSG, DISC) is presented firstly. A comparative study of the models is then carried out in two steps: a first step concerns generic models and a second step concerns models offering a more detailed design process, which was carried out according to factors affecting the quality of the design process.","PeriodicalId":312521,"journal":{"name":"2019 International Conference on Intelligent Systems and Advanced Computing Sciences (ISACS)","volume":"36 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Models of serious games design between generic and detailed approach\",\"authors\":\"Kossir Taoufik, Ouriagli Mohammed\",\"doi\":\"10.1109/ISACS48493.2019.9068887\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This article deals with the problem of serious game design. The subject is analyzed according to two types of models: generic and detailed. A state of the art of six important models (MAGIC BULLET, DICE, LEGADEE, Moppliq, ATMSG, DISC) is presented firstly. A comparative study of the models is then carried out in two steps: a first step concerns generic models and a second step concerns models offering a more detailed design process, which was carried out according to factors affecting the quality of the design process.\",\"PeriodicalId\":312521,\"journal\":{\"name\":\"2019 International Conference on Intelligent Systems and Advanced Computing Sciences (ISACS)\",\"volume\":\"36 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2019 International Conference on Intelligent Systems and Advanced Computing Sciences (ISACS)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ISACS48493.2019.9068887\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 International Conference on Intelligent Systems and Advanced Computing Sciences (ISACS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISACS48493.2019.9068887","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Models of serious games design between generic and detailed approach
This article deals with the problem of serious game design. The subject is analyzed according to two types of models: generic and detailed. A state of the art of six important models (MAGIC BULLET, DICE, LEGADEE, Moppliq, ATMSG, DISC) is presented firstly. A comparative study of the models is then carried out in two steps: a first step concerns generic models and a second step concerns models offering a more detailed design process, which was carried out according to factors affecting the quality of the design process.