J. Ham, Myung-Bum Jung, Bo-Kyung Seong, Junhyung Park, Min-ho Park, Il-Ju Ko
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A Personality Specialized Artificial Emotion for a Scrolling Shooter game
Previous games including a scrolling shooter game lacked an emotional mechanism according to a personality of character. So characters could only express a simple and short emotion. If characters have emotions that is specialized their personality, they will show emotional response according to their personality. This effect will give emotional stimulus to players, so players' satisfaction and interactivity between characters and players will be improved. Therefore this paper purposes researching and developing an artificial emotion which can express emotions according to situations and character's personality in a scrolling shooter game. We will suggest three methods for our artificial emotions. First one is an emotion analyzing method which receives emotional stimulus and analyzes what kind of emotions have induced. Second one is an emotion controlling method which controls various emotions organically according to time and characters' personality. Last one is an emotion deciding method which decides emotional responses and actions according to emotions of present We made a scrolling shooter game based on an existing scrolling shooter game, and made another version which is applied our artificial emotion for estimating player's satisfaction And we compared and estimated two versions through a questionnaire.