{"title":"基于游戏的工程教育学习:以教育游戏补充基础电子教学","authors":"Kshitij Sanodariya, M. Shekhar, Atharva Pandey, Akanksha Raj, Aklovya Gupta, Pawandeep Suryavanshi, Rajlaxmi Chouhan","doi":"10.1109/ICIET55102.2022.9779011","DOIUrl":null,"url":null,"abstract":"In the world of ever-growing technology and multimedia devices, educators around the globe are innovating newer ways to engage students in a more immersive and enjoyable way. Games have had a proven effect on marketing, sales, healthcare, behavioral changes, K12 education, and have now increasingly gained momentum in higher education, especially engineering education, primarily to enhance learner engagement and motivation. This paper presents a work-in-progress towards developing serious games as supplemental material in teaching the course on Basic Electronics. Two story boards of game-based learning are presented in this paper along with the design strategy and target core motivational drives. The game development is under progress and student reception and feedback is yet to be incorporated.","PeriodicalId":371262,"journal":{"name":"2022 10th International Conference on Information and Education Technology (ICIET)","volume":"41 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-04-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Game-based Learning for Engineering Education: Supplementing Basic Electronics Instruction with Educational Games\",\"authors\":\"Kshitij Sanodariya, M. Shekhar, Atharva Pandey, Akanksha Raj, Aklovya Gupta, Pawandeep Suryavanshi, Rajlaxmi Chouhan\",\"doi\":\"10.1109/ICIET55102.2022.9779011\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In the world of ever-growing technology and multimedia devices, educators around the globe are innovating newer ways to engage students in a more immersive and enjoyable way. Games have had a proven effect on marketing, sales, healthcare, behavioral changes, K12 education, and have now increasingly gained momentum in higher education, especially engineering education, primarily to enhance learner engagement and motivation. This paper presents a work-in-progress towards developing serious games as supplemental material in teaching the course on Basic Electronics. Two story boards of game-based learning are presented in this paper along with the design strategy and target core motivational drives. The game development is under progress and student reception and feedback is yet to be incorporated.\",\"PeriodicalId\":371262,\"journal\":{\"name\":\"2022 10th International Conference on Information and Education Technology (ICIET)\",\"volume\":\"41 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-04-09\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2022 10th International Conference on Information and Education Technology (ICIET)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICIET55102.2022.9779011\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 10th International Conference on Information and Education Technology (ICIET)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICIET55102.2022.9779011","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Game-based Learning for Engineering Education: Supplementing Basic Electronics Instruction with Educational Games
In the world of ever-growing technology and multimedia devices, educators around the globe are innovating newer ways to engage students in a more immersive and enjoyable way. Games have had a proven effect on marketing, sales, healthcare, behavioral changes, K12 education, and have now increasingly gained momentum in higher education, especially engineering education, primarily to enhance learner engagement and motivation. This paper presents a work-in-progress towards developing serious games as supplemental material in teaching the course on Basic Electronics. Two story boards of game-based learning are presented in this paper along with the design strategy and target core motivational drives. The game development is under progress and student reception and feedback is yet to be incorporated.