James Ardie Arcao, Vince Carl Cadag, Vduani Martinez, Evita Roxas, Keenmer Jon Serrano, R. Tolentino
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Holographic Projection of 3D Realistic Avatar That Mimics Human Body Motion
Non-realistic avatar and environment representations are widely used since it’s faster and more economical to produce while requiring less computational. With the absence of important behavioral cues, it resulted in low level of interaction that is acquired by the user and the viewer/s. This paper focuses on creating a 3D realistic avatar that mimics real-time human body motion. Mimicking the human body motion of the 3D Avatar is possible through the use of Kinect V2 where a 3D model can follow the movement of the person standing in front of the Kinect sensor. The system is also equipped with a projector, two mobile devices, speaker and a pyramid hologram that should provide a 3D hologram display.