主题学习中包含巴厘传统游戏的互动学习多媒体

Putu Sandhita Prayoga, D. P. Parmiti, I. G. Margunayasa
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引用次数: 0

摘要

基于Android应用程序的交互式学习多媒体缺乏可用性,这些应用程序包含可用于学习的本地智慧,这导致基于技术的学习媒体的使用不太理想。本研究旨在制作五年级小学主题学习中包含巴厘传统游戏的互动学习多媒体。本研究采用ADDIE开发模型。研究对象为学习媒体专家、小学专题学习内容专家讲师、实践者(教师)、小学五年级学生。研究手段为问卷调查和测试。数据分析采用定量描述性分析和推理统计。研究结果为《加载巴厘传统游戏本土智慧的互动学习多媒体在小学五年级主题学习中的应用》,学习媒体专家的效度为95.79%,小学主题学习内容专家的效度为93.85%。实践性水平97.33%的从业人员和98.33%的学生。经相关样本t检验的有效性检验结果显示,前测平均分为11.52分,后测平均分为15.89分。研究发现,峇里传统游戏中具有地方智慧的互动学习多媒体能有效改善学生的主题学习成果。交互式学习多媒体使学习更有趣,并对学生的学习效果产生更好的影响。
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Interactive Learning Multimedia Containing Balinese Traditional Games in Thematic Learning
The lack of availability of interactive learning multimedia based on Android applications containing local wisdom that can be used in learning causes the use of technology-based learning media to be less than optimal. This study aims to produce Interactive Learning Multimedia Containing Local Wisdom Balinese Traditional Games in Thematic Learning for Grade V Elementary School. This study uses the ADDIE development model. The research subjects are lecturers who are experts in learning media and content experts for elementary thematic learning, practitioners (teachers), and fifth-grade elementary school students. The research instruments were in the form of questionnaires and tests. Data analysis used quantitative descriptive analysis and inferential statistics. The research results are Interactive Learning Multimedia Loaded with Local Wisdom of Balinese Traditional Games in the Thematic Learning for Grade V Elementary School, with a validity of 95.79% from learning media experts and 93.85% from elementary thematic learning content experts. The level of practicality is 97.33% of practitioners and 98.33% of students. The effectiveness test results with the correlated sample t-test showed an average pre-test score of 11.52 and an average post-test score of 15.89. It was concluded that the Interactive Learning Multimedia with Local Wisdom in Traditional Balinese Games effectively improved students' thematic learning outcomes. Interactive learning multimedia makes learning more interesting and has an impact on better student learning outcomes.
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