软件工程模拟游戏中的人类行为建模

Alexander Nassal, M. Tichy
{"title":"软件工程模拟游戏中的人类行为建模","authors":"Alexander Nassal, M. Tichy","doi":"10.1145/2896958.2896961","DOIUrl":null,"url":null,"abstract":"Simulation games are a well-known concept for teaching in a practical way. Especially for project management training, simulation games are helpful. Students can try out different management strategies and gain experience without endangering real projects. To provide a good learning environment, it is important to simulate the employees managed by the player as realistically as possible. However, existing approaches only use simple models to simulate human behavior, missing psychological aspects like motivation and interpersonal interaction, and therefore are not detailed enough for leadership and project management training. We present a new decision-making model based on findings of psychology, which can be used for simulating a more realistic human behavior. We use heuristics for calculating the motivational force of all potential actions an employee has, in order to decide which he will choose. This calculation is not only based on the project's state and schedule, but also on emotional factors like the preferences and aversions of the employee. Within our approach, we implemented a decision-making model, which is not limited to our game concept and can also be adapted for other simulation games.","PeriodicalId":339009,"journal":{"name":"2016 IEEE/ACM 5th International Workshop on Games and Software Engineering (GAS)","volume":"20 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-05-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Modeling Human Behavior for Software Engineering Simulation Games\",\"authors\":\"Alexander Nassal, M. Tichy\",\"doi\":\"10.1145/2896958.2896961\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Simulation games are a well-known concept for teaching in a practical way. Especially for project management training, simulation games are helpful. Students can try out different management strategies and gain experience without endangering real projects. To provide a good learning environment, it is important to simulate the employees managed by the player as realistically as possible. However, existing approaches only use simple models to simulate human behavior, missing psychological aspects like motivation and interpersonal interaction, and therefore are not detailed enough for leadership and project management training. We present a new decision-making model based on findings of psychology, which can be used for simulating a more realistic human behavior. We use heuristics for calculating the motivational force of all potential actions an employee has, in order to decide which he will choose. This calculation is not only based on the project's state and schedule, but also on emotional factors like the preferences and aversions of the employee. Within our approach, we implemented a decision-making model, which is not limited to our game concept and can also be adapted for other simulation games.\",\"PeriodicalId\":339009,\"journal\":{\"name\":\"2016 IEEE/ACM 5th International Workshop on Games and Software Engineering (GAS)\",\"volume\":\"20 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-05-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 IEEE/ACM 5th International Workshop on Games and Software Engineering (GAS)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2896958.2896961\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 IEEE/ACM 5th International Workshop on Games and Software Engineering (GAS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2896958.2896961","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

摘要

模拟游戏是一个众所周知的实用教学概念。特别是对于项目管理培训,模拟游戏很有帮助。学生可以在不影响实际项目的情况下尝试不同的管理策略并获得经验。为了提供良好的学习环境,必须尽可能逼真地模拟玩家管理的员工。然而,现有的方法只是使用简单的模型来模拟人类的行为,缺少动机和人际互动等心理方面的内容,因此在领导力和项目管理培训方面不够详细。我们提出了一个基于心理学发现的新的决策模型,它可以用来模拟更现实的人类行为。我们使用启发式来计算员工所有潜在行为的动机,以决定他会选择哪一种行为。这种计算不仅基于项目的状态和进度,还基于员工的偏好和厌恶等情感因素。在我们的方法中,我们执行了一个决策模型,它不仅局限于我们的游戏概念,也可以适用于其他模拟游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Modeling Human Behavior for Software Engineering Simulation Games
Simulation games are a well-known concept for teaching in a practical way. Especially for project management training, simulation games are helpful. Students can try out different management strategies and gain experience without endangering real projects. To provide a good learning environment, it is important to simulate the employees managed by the player as realistically as possible. However, existing approaches only use simple models to simulate human behavior, missing psychological aspects like motivation and interpersonal interaction, and therefore are not detailed enough for leadership and project management training. We present a new decision-making model based on findings of psychology, which can be used for simulating a more realistic human behavior. We use heuristics for calculating the motivational force of all potential actions an employee has, in order to decide which he will choose. This calculation is not only based on the project's state and schedule, but also on emotional factors like the preferences and aversions of the employee. Within our approach, we implemented a decision-making model, which is not limited to our game concept and can also be adapted for other simulation games.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
From Video Games to Debugging Code Blending Immersive Gameplay with Intense Exercise Using Asynchronous Exergaming A Gamification Approach for Distributed Agile Delivery Serious Games for NP-hard Problems: Challenges and Insights Robot ON!: A Serious Game for Improving Programming Comprehension
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1