{"title":"在辅助环境中设计数字游戏的启发:将指导原则应用于老龄化社会","authors":"A. Veloso, L. Costa","doi":"10.1109/TISHW.2016.7847789","DOIUrl":null,"url":null,"abstract":"The aim of this paper is to identify a set of heuristics for designing assistive ‘gamer-friendly’ environments. These heuristics are based on the literature review on game heuristics, game interfaces addressed to older adults and assistive technologies. Forty-seven papers published between 1980 and 2016 in English and Portuguese-language publications met inclusion criteria. Four web-based games and one exergame co-designed with a group of older adults and developed by our research team were then analysed in terms of the heuristics proposed. The following review presents sets of recommendations for designing assistive ‘gamer-friendly’ environments, taking into account the challenges posed by an ageing society.","PeriodicalId":209338,"journal":{"name":"2016 1st International Conference on Technology and Innovation in Sports, Health and Wellbeing (TISHW)","volume":"20 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Heuristics for designing digital games in assistive environments: Applying the guidelines to an ageing society\",\"authors\":\"A. Veloso, L. Costa\",\"doi\":\"10.1109/TISHW.2016.7847789\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The aim of this paper is to identify a set of heuristics for designing assistive ‘gamer-friendly’ environments. These heuristics are based on the literature review on game heuristics, game interfaces addressed to older adults and assistive technologies. Forty-seven papers published between 1980 and 2016 in English and Portuguese-language publications met inclusion criteria. Four web-based games and one exergame co-designed with a group of older adults and developed by our research team were then analysed in terms of the heuristics proposed. The following review presents sets of recommendations for designing assistive ‘gamer-friendly’ environments, taking into account the challenges posed by an ageing society.\",\"PeriodicalId\":209338,\"journal\":{\"name\":\"2016 1st International Conference on Technology and Innovation in Sports, Health and Wellbeing (TISHW)\",\"volume\":\"20 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 1st International Conference on Technology and Innovation in Sports, Health and Wellbeing (TISHW)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/TISHW.2016.7847789\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 1st International Conference on Technology and Innovation in Sports, Health and Wellbeing (TISHW)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/TISHW.2016.7847789","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Heuristics for designing digital games in assistive environments: Applying the guidelines to an ageing society
The aim of this paper is to identify a set of heuristics for designing assistive ‘gamer-friendly’ environments. These heuristics are based on the literature review on game heuristics, game interfaces addressed to older adults and assistive technologies. Forty-seven papers published between 1980 and 2016 in English and Portuguese-language publications met inclusion criteria. Four web-based games and one exergame co-designed with a group of older adults and developed by our research team were then analysed in terms of the heuristics proposed. The following review presents sets of recommendations for designing assistive ‘gamer-friendly’ environments, taking into account the challenges posed by an ageing society.