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2016 1st International Conference on Technology and Innovation in Sports, Health and Wellbeing (TISHW)最新文献

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Active and healthy ageing for Parkinson's disease patients' support: A user's perspective within the i-PROGNOSIS framework 积极健康的老龄化对帕金森病患者的支持:i-PROGNOSIS框架下的用户视角
S. Hadjidimitriou, V. Charisis, Konstantinos A Kyritsis, E. Konstantinidis, A. Delopoulos, P. Bamidis, S. Bostantjopoulou, A. Rizos, Dhaval Trivedi, K. Chaudhuri, L. Klingelhöfer, H. Reichmann, J. Wadoux, Nathalie De Craecker, F. Karagiannis, Peter Fagerberg, I. Ioakimidis, M. Stadtschnitzer, Alexander Esser, N. Grammalidis, K. Dimitropoulos, S. Dias, J. Diniz, Hugo Silva, G. Lyberopoulos, H. Theodoropoulou, L. Hadjileontiadis
In this paper, the user requirements, along with the methodology adopted towards their identification within the i-PROGNOSIS framework (www.i-prognosis.eu), are presented. The latter are placed within the concept of active and healthy ageing (AHA), focusing on the case of Parkinson's Disease (PD) patients' support. The bases for the user requirements identification were face-to-face sessions, focus groups and a large scale Web-survey. Towards the efficient user requirements identification and i-PROGNOSIS components development, exemplified usage scenarios and related business processes the stakeholders of i-PROGNOSIS can perform, are discussed. Overall, 122 functional and non-functional requirements were identified, serving as a basis for the spiral development model of i-PROGNOSIS, revealing the beneficial role of the users in designing solutions within the AHA concept.
本文介绍了用户需求,以及在i-PROGNOSIS框架(www.i-prognosis.eu)中识别用户需求所采用的方法。后者被置于积极和健康老龄化(AHA)的概念中,重点关注帕金森病(PD)患者的支持。用户需求识别的基础是面对面的会议、焦点小组和大规模的网络调查。为了有效地识别用户需求和开发i-PROGNOSIS组件,讨论了i-PROGNOSIS涉众可以执行的示例使用场景和相关业务流程。总体而言,我们确定了122个功能性和非功能性需求,作为i-PROGNOSIS螺旋发展模型的基础,揭示了用户在设计AHA概念解决方案中的有益作用。
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引用次数: 12
From game events to team tactics: Visual analysis of dangerous situations in multi-match data 从比赛事件到球队战术:多场比赛数据中危险情况的可视化分析
M. Stein, H. Janetzko, Andreas Lamprecht, Daniel Seebacher, T. Schreck, D. Keim, Michael Grossniklaus
Sport analytics in general and soccer analytics in particular constitute quickly growing markets when it comes to professional analyses and visualizations. From a data analysis research perspective, soccer is a rich source of geospatial and temporal movement data, with high details and a controlled environment. However, soccer movement is complex as its compounds are actions and reactions of two opposing teams with inverse goals. Common analyses performed today are typically oriented towards statistical analysis and considering aggregate measurements. In this work, we propose a set of effective visual-interactive methods for investigating set plays as a first step towards semi-automated analysis of tactic behavior. In our analytic design, we follow the so-called Information-seeking Mantra by Ben Shneiderman by providing overview visualizations, interactive refinements, and detailed analysis views. We take an applied approach in showing case studies that give evidence for the applicability and merits of our proposed techniques.
当涉及到专业分析和可视化时,一般的体育分析,特别是足球分析构成了快速增长的市场。从数据分析研究的角度来看,足球是地理空间和时间运动数据的丰富来源,具有高度的细节和可控的环境。然而,足球运动是复杂的,因为它是两个敌对球队的行动和反应,目标相反。今天执行的常见分析通常面向统计分析并考虑聚合度量。在这项工作中,我们提出了一套有效的视觉互动方法来研究套路战术,作为半自动化战术行为分析的第一步。在我们的分析设计中,我们遵循Ben Shneiderman所谓的信息寻求咒语(Information-seeking Mantra),提供概述可视化、交互细化和详细分析视图。我们采取一种应用的方法来展示案例研究,为我们提出的技术的适用性和优点提供证据。
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引用次数: 9
Autonomous systems to support social activity of elderly people a prospective approach to a system design 支持老年人社会活动的自主系统是一种前瞻性的系统设计方法
Arsénio Reis, H. Paredes, Isabel Barroso, M. J. Monteiro, Vitor Rodrigues, Salik Ram Khanal, J. Barroso
The reduction in physical and social activity in elderly people degrades the aging process, causing or increasing suffering to the individual and to his family and friends. Most times, the individual well-being is related to the strength of the social bonds with the family and friends group, so it is important to keep this bonds in the various stages of life, especially in the later life, when the individual has health limitations and is living in a community centre. This paper proposes an exploratory approach, regarding the use of information technologies systems, as autonomous systems, to assist in supporting and encouraging elderly people to preserve and develop their social activities and the relationships with their family and friends social group. During the course of the aging process, some aging people have their social activity degraded due to health limitations and institutionalization in elderly care centers, in which they are admitted as residents. We propose the design of a software system, capable of running in autonomous devices, such as, robots and other consumer appliances, enabling them to recognize and interact with the users, according to their state of mind and the specific current moment context. The interactions should be simple and focused on keeping the users informed about the current life events of their family and friends, and create the opportunities for the users to interact with the participants of those events by creating interaction proposals. The systems would monitor the user's family and friends group, regarding their information and actions on the social media. The system's interactions with the user would be based on that knowledge and on the knowledge of the user's current context. An adaptive user interface would present and manage the user interactions, acting as a mediator between the user and his family and friends group.
老年人身体和社会活动的减少使衰老过程恶化,给个人及其家人和朋友造成或增加痛苦。大多数时候,个人的幸福与家庭和朋友群体的社会联系的强度有关,因此在人生的各个阶段保持这种联系是很重要的,特别是在晚年,当个人有健康限制并住在社区中心时。本文提出了一种探索性的方法,关于使用信息技术系统,作为自主系统,协助支持和鼓励老年人保持和发展他们的社会活动以及与家人和朋友的社会团体的关系。在老龄化的过程中,一些老年人由于健康状况的限制和养老院的收容而降低了他们的社会活动能力。我们建议设计一个软件系统,能够在自主设备中运行,例如机器人和其他消费电器,使它们能够根据用户的精神状态和特定的当前时刻上下文识别并与用户交互。交互应该是简单的,专注于让用户了解他们的家人和朋友的当前生活事件,并通过创建交互建议为用户创造与这些事件的参与者交互的机会。该系统将监控用户的家人和朋友群,了解他们在社交媒体上的信息和行为。系统与用户的交互将基于该知识和用户当前上下文的知识。自适应用户界面将呈现和管理用户交互,充当用户与其家人和朋友组之间的中介。
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引用次数: 19
Frailty, falls, and functional loss education: The 3Fights@Edu MOOC perspective 虚弱、跌倒和功能丧失教育:3Fights@Edu MOOC视角
F. Carnide, F. Baptista, S. Dias, A. Moura, H. Langberg, Anne-Marie Mosbech Jensen, F. Pozo
The existing Massive Open Online Courses (MOOCs) about Frailty, Falls, and Functional Loss Education (3Fights@Edu) are scarce in Europe and the information packages are mainly focused on specific disease/health topics (for instance, chronic illness, disability, obesity or nutrition). In this paper, the overall structure and organization of a MOOC-related with geriatric syndromes is presented, in order to promote active aging and to maintain independent living, specifically to the elderly people and their families. Overall, the effectiveness of the proposed MOOC, designed as 3Fights@Edu MOOC, can be seen as a starting point for the development of communication channels between primary and secondary end-users for the prevention of geriatric conditions.
现有的关于虚弱、跌倒和功能丧失教育的大规模开放在线课程(mooc) (3Fights@Edu)在欧洲很少,信息包主要集中在特定的疾病/健康主题(例如,慢性病、残疾、肥胖或营养)。本文提出了一门与老年综合征相关的慕课的总体结构和组织,旨在促进老年人及其家庭积极老龄化,保持独立生活。总体而言,所提出的MOOC(设计为3Fights@Edu MOOC)的有效性可以被视为开发预防老年疾病的初级和二级最终用户之间沟通渠道的起点。
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引用次数: 2
Postural behavior and Parkinson's disease severity 姿势行为与帕金森病的严重程度
C. Godinho, V. Ferret-Sena, José Brito, Filipe Melo, M. Dias
Progression of Parkinson disease (PD) increases severe motor symptoms such as bradykinesia, tremor, gait disturbance and postural instability, interfering with patients' daily life autonomy. Clinical evaluation is based on specific Scales like Hoehn & Yahr (H&Y) or UPDRS scales. The main goal of the study was to identify motor changes in the kinematic parameters related to different stages of Parkinson's disease progression according to H&Y scale. A secondary goal was to determine more objectively the stage of the disease reducing the discomfort of scales subjectivity. Our sample integrated 103 patients (45 female and 58 male, 70.5±8.4 years) diagnosed with PD by neurologists specialized in movement disorders. Postural Behavior was evaluated using Computerized Dynamic Posturography equipment (Balance Master System). Postural behavior was based on posturographic analysis of the center of pressure (CoP) time series (corresponding to the vertical projection of the center of gravity) to determine kinematic parameter(s) considered suitable to identify postural behavior modification. The posturographic tests applied were: 1) modified Clinical Test of Sensory Interaction on Balance (mCTSIB); 2) Limits of Stability (LOS); 3) Rhythmic Weight Shift (RWS). The results, concerning four stages of the H&Y scale (I-IV), showed significant differences between groups/stages. Static balance parameters like velocity, total distance, amplitude and frequency of CoP sway, increase with disease severity. In early to medium stages (I-II) of the disease, CoP presents a projection backwards, while in stage IV, this projection showed a trend to change forwards. Concerning dynamic balance, LOS presents a reduction mainly in the forward direction in all stages. The directional control in anterior-posterior RWS decreases with disease progression.
帕金森病(PD)的进展会增加严重的运动症状,如运动迟缓、震颤、步态障碍和姿势不稳定,干扰患者的日常生活自主性。临床评估基于特定的量表,如Hoehn & Yahr (H&Y)或UPDRS量表。本研究的主要目的是根据H&Y量表确定与帕金森病进展不同阶段相关的运动学参数的运动变化。第二个目标是更客观地确定疾病的阶段,减少量表主观性的不适。本研究纳入103例经运动障碍神经科专家诊断为PD的患者(女性45例,男性58例,年龄70.5±8.4岁)。使用计算机动态姿势记录设备(平衡主系统)评估姿势行为。体位行为是基于体位学分析的压力中心(CoP)时间序列(对应于重心的垂直投影),以确定认为适合识别体位行为修改的运动学参数。采用的体位学测试有:1)改良的临床平衡感觉相互作用测试(mCTSIB);稳定性极限(LOS);3)节奏性体重转移(RWS)。H&Y量表的四个阶段(I-IV)的结果在组/阶段之间存在显著差异。静态平衡参数如速度、总距离、幅度和频率随疾病严重程度的增加而增加。在疾病的早期至中期(I-II期),CoP呈现向后投射,而在IV期,这种投射呈现向前改变的趋势。在动平衡方面,各阶段的LOS主要表现为正向减小。前后RWS的方向控制随疾病进展而减弱。
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引用次数: 0
Blind path obstacle detector using smartphone camera and line laser emitter 采用智能手机摄像头和直线激光发射器的盲路障碍物检测器
Rimon Saffoury, Peter Blank, J. Sessner, B. Groh, C. Martindale, Eva Dorschky, J. Franke, B. Eskofier
Visually impaired people find navigating within unfamiliar environments challenging. Many smart systems have been proposed to help blind people in these difficult, often dangerous, situations. However, some of them are uncomfortable, difficult to obtain or simply too expensive. In this paper, a low-cost wearable system for visually impaired people was implemented which allows them to detect and locate obstacles in their locality. The proposed system consists of two main hardware components, a laser pointer ($12) and an android smart phone, making our system relatively cheap and accessible. The collision avoidance algorithm uses image processing to measure distances to objects in the environment. This is based on laser light triangulation. This obstacle detection is enhanced by edge detection within the captured image. An additional feature of the system is to recognize and warn the user when stairs are present in the camera's field of view. Obstacles are brought to the user's attention using an acoustic signal. Our system was shown to be robust, with only 5 % false alarm rate and a sensitivity of 90 % for 1 cm wide obstacles.
视障人士发现在不熟悉的环境中导航很有挑战性。人们提出了许多智能系统来帮助盲人应对这些困难,往往是危险的情况。然而,其中一些不舒服,难以获得或太贵。本文为视障人士设计了一种低成本的可穿戴系统,使视障人士能够检测和定位他们所在位置的障碍物。该系统由两个主要硬件组成,一个激光笔(12美元)和一个安卓智能手机,使我们的系统相对便宜和容易使用。避碰算法使用图像处理来测量环境中物体的距离。这是基于激光光三角测量。这种障碍物检测通过捕获图像中的边缘检测来增强。该系统的另一个功能是,当楼梯出现在摄像头的视野中时,它会识别并警告用户。障碍物是通过声音信号引起用户注意的。我们的系统被证明是鲁棒的,对1厘米宽的障碍物只有5%的误报率和90%的灵敏度。
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引用次数: 10
First aid drone for outdoor sports activities 户外运动急救无人机
Gustavo Cedeño Bravo, Diego Marcillo Parra, L. Mendes, António Pereira
Practicing sports in the outdoors as a way to reduce stress levels, improve health and even as an incentive to enhance social relations, has encouraged more and more people to leave the sedentary lifestyle to perform activities like walking, jogging, hiking, biking, among others. This trend of practicing outdoor sport activities also was driven by new technological gadgets (e.g., smartphone whit special apps, fitness trackers and smartwatches) since they allow tracking all the workout performance values (e.g., pace, speed, distance, duration), vita parameters and signals (e.g., heart rate, temperature and calories burned) and also allow following the exercise route (e.g., geographic coordinates). During outdoors sports activities, independently if these are amateur or professional, the sportsman can suffer accidents, which can result in body injuries, or an unexpected health problem (e.g., heart attack, heatstroke and dehydration) that can limit its mobility or even its conscious state. When this happens, an emergency service should be activated. This is the more important the more remote is the site of the emergency. A solution envisaged to provide emergency care as soon as possible in cross-country sports competitions, even when the land topography is very rough, is proposed in this paper. The base idea is to use a drone that carries a first aid kit (bandages, alcohol, cotton, gauze, water, and other emergency and survival products) and has real-time audio and video communications capabilities.
户外运动作为一种减轻压力、增进健康、甚至是增进社会关系的方式,已经鼓励越来越多的人放弃久坐不动的生活方式,开始进行散步、慢跑、徒步旅行、骑自行车等活动。这种户外运动的趋势也受到了新技术设备的推动(例如,智能手机和特殊应用程序,健身追踪器和智能手表),因为它们可以跟踪所有的锻炼表现值(例如,步伐,速度,距离,持续时间),生命参数和信号(例如,心率,温度和卡路里燃烧),还可以跟踪锻炼路线(例如,地理坐标)。在户外体育活动中,无论是业余的还是专业的,运动员都可能遭受意外事故,这可能导致身体受伤,或意外的健康问题(例如心脏病发作、中暑和脱水),从而限制其活动能力,甚至限制其意识状态。发生这种情况时,应启动紧急服务。这一点越重要,发生紧急情况的地点越偏远。本文提出了一种解决方案,设想在越野体育比赛中,即使地形非常粗糙,也能尽快提供紧急护理。基本想法是使用一架携带急救箱(绷带、酒精、棉花、纱布、水和其他应急和生存产品)的无人机,并具有实时音频和视频通信功能。
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引用次数: 17
Heuristics for designing digital games in assistive environments: Applying the guidelines to an ageing society 在辅助环境中设计数字游戏的启发:将指导原则应用于老龄化社会
A. Veloso, L. Costa
The aim of this paper is to identify a set of heuristics for designing assistive ‘gamer-friendly’ environments. These heuristics are based on the literature review on game heuristics, game interfaces addressed to older adults and assistive technologies. Forty-seven papers published between 1980 and 2016 in English and Portuguese-language publications met inclusion criteria. Four web-based games and one exergame co-designed with a group of older adults and developed by our research team were then analysed in terms of the heuristics proposed. The following review presents sets of recommendations for designing assistive ‘gamer-friendly’ environments, taking into account the challenges posed by an ageing society.
本文的目的是确定一组启发式设计辅助“玩家友好”的环境。这些启发式是基于对游戏启发式、针对老年人的游戏界面和辅助技术的文献综述。1980年至2016年期间在英语和葡萄牙语出版物上发表的47篇论文符合纳入标准。我们的研究团队与一组老年人共同设计了四款网络游戏和一款游戏,然后根据所提出的启发式方法对其进行了分析。考虑到老龄化社会带来的挑战,下面的评论提出了一系列关于设计辅助“玩家友好”环境的建议。
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引用次数: 2
Wheelchair simulator game for training people with severe disabilities 轮椅模拟游戏,训练严重残疾人士
Oberdan Pinheiro, L. Alves, M. Romero, Josemar R. de Souza
People with motor and neurological impairments have little control over parts of their bodies, so they have great difficulty in walking. The development of solutions based on assistive technology dedicated to people with severe motor disabilities can provide accessibility and mobility, the intelligent wheelchair is an example of this type of technology. However, its use without proper training can be dangerous, a wheelchair simulator games can be a good tool for training people with severe disabilities. The EEG signals can be used as a source of information that allows communication between the brain and an intelligent wheelchair. This research aimed to develop a computer model to categorize electroencephalogram signals and control a virtual wheelchair using motor imagery of the left and right wrists, both wrists and both feet. Signs of electroencephalogram were acquired through the eegmmidb database — EEG Motor Movement/Imagery Dataset, captured by the BCI2000 system, and electroencephalogram signal samples from 10 individuals were used to validate the model. The techniques used are promising, making possible its use in three-dimensional simulation environments for intelligent wheelchair controlled by a brain-computer interface.
患有运动和神经障碍的人对身体的某些部位几乎没有控制力,所以他们走路很困难。基于辅助技术的解决方案的开发,专门为有严重运动障碍的人提供可达性和流动性,智能轮椅就是这类技术的一个例子。然而,如果没有适当的训练,它的使用可能是危险的,一个轮椅模拟器游戏可以是一个很好的工具,训练严重残疾的人。脑电图信号可以用作大脑和智能轮椅之间通信的信息源。这项研究旨在开发一种计算机模型来对脑电图信号进行分类,并利用左右手腕、手腕和双脚的运动图像来控制虚拟轮椅。通过BCI2000系统捕获的eegmidb数据库- EEG Motor Movement/Imagery Dataset获取脑电图信号,并使用10个个体的脑电图信号样本对模型进行验证。所使用的技术很有前途,使其在脑机接口控制的智能轮椅的三维模拟环境中使用成为可能。
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引用次数: 30
A dataset for the automatic assessment of functional senior fitness tests using kinect and physiological sensors 使用kinect和生理传感器自动评估功能性老年人体能测试的数据集
A. Bernardino, Christian Vismara, S. Badia, É. Gouveia, F. Baptista, F. Carnide, Simao Oom, H. Gamboa
This work presents a dataset of functional fitness tests acquired with Kinect v2 and physiological sensors. The dataset contains both young and senior subjects executing a number of fitness tests meeting scientific standards of reliability and validity. The main objective is the ability to assess lower body strength, endurance, gait speed, agility and balance from the data obtained from commercially accessible devices. The dataset can be used to develop algorithms to automate the assessment of fitness levels in low-cost computer based systems for use at home, gymnasiums or care centers.
这项工作提出了一个用Kinect v2和生理传感器获得的功能健康测试数据集。该数据集包含年轻和老年受试者执行一系列符合科学信度和效度标准的健康测试。主要目标是从商业设备获得的数据中评估下肢力量、耐力、步态速度、敏捷性和平衡能力。该数据集可用于开发算法,在家庭、健身房或护理中心使用的低成本计算机系统中自动评估健身水平。
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引用次数: 12
期刊
2016 1st International Conference on Technology and Innovation in Sports, Health and Wellbeing (TISHW)
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