Ronnie Videla-Reyes, Eduardo Ravanal, C. Pino, Maybritt Aros, Camilo Ibacache, Paulina Valdivia
{"title":"4E方法和积极的方法如何有助于重新思考教师培训中的创造力?","authors":"Ronnie Videla-Reyes, Eduardo Ravanal, C. Pino, Maybritt Aros, Camilo Ibacache, Paulina Valdivia","doi":"10.24135/pjtel.v5i1.160","DOIUrl":null,"url":null,"abstract":"Creativity is considered one of the skills crucial for 21 Century to face the challenges proposed by the 2030 education agenda (Frey & Osborne 2013; OECD, 2018, Reimers & Chung 2019). In our reading, active methodologies such as project-based learning and design thinking are often seen as fundamental in favoring creativity together oriented towards individual, social, and planetary well-being (UN, 2022). A persistent problem for the training of 21st century skills, in which creativity, intellectual openness and computational thinking are essential in teacher training, is the adherence to cognitivist foundations and conventional methodologies. The traditional cognitivism has reduced the notion of creativity in processes and products. In our proposal, we want to redirect the question about what happens in the head (process) or in the world that makes people creative (world), rather, we invite creativity to be considered as a skillful experience embedded in a context and that arises from sensorimotor engagement and distributed perception (Varela, Thompson & Rosch, 1991; Hutchins 1995; Kalaydjian et al 2022). \n \nIn this sense, we propose the 4E cognition approach (embodied, enacted, embedded, and extended) as a necessary theoretical and empirical framework to guide the understanding of creativity in contexts of active methodologies. Project-Based Learning and Design Thinking teacher education often fosters creativity as a deep experience that emerges in engagement with artifacts and interaction with others, opening unprecedented possibilities for capturing emerging understanding and enhancing skillful performance in challenging tasks (Videla, Veloz and Pino, in press). However, active methodologies such as project-based learning and design thinking are hardly linked to contemporary paradigms of cognition that are anti-representationalist, embodied, and situated in sociocultural contexts. The 4E approach argues that cognition is intertwined with the world because of a history of structural couplings, that is, the contingent relationships that stage skillful performance in response to the situational sense of sensorimotor engagement with artifacts and people (Dreyfus, 2002). We assume that creativity is a skillful experience of kinesthetic 'knowledge' (Penny, 2022). \n \nIn teacher training, these ideas for cultivating creativity are overshadowed by conventional static methodologies and cognitive notions that reduce creativity to final products and internal mental processes (Guilford 1967; Torrance 1972; Sternberg & Grigorenko 2001; Gardner 1994; Kaufman & Beghetto 2009). Although these notions have contributed to understanding the phenomenon of creativity, in this article we relate to collective, distributed, and embodied notions of creativity that escape individual and cognitive bias (Glăveanu 2014; Ihde & Malafouris 2019; Malinin 2019). Our approach is in tune with Vygotsky's ideas about perceptual ontogenesis, in which perception is reconfigured from naive to cultural forms within dedicated cultural settings designed for exploratory activity (Vygotsky, 1926/2001). Considering the above, we present some didactic experiences through ethnographic participant observation, we observe students of pedagogies engaging in creative activities suggested by our theoretical approach. We use these observations to illustrate how Project-Based Learning and Design Thinking allow us to understand creativity from the point of view of experiential becoming, as argued by Tim Ingold (2014). That is, rethinking the creativity inherent in practice and paying attention to the development of contingent relationships, which emerge learning by doing from designing and prototyping with technologies. \nReferences \n \nDreyfus, H.L. (2002). Intelligence without representation - Merleau-Ponty's critique of mental representation. The relevance of phenomenology to scientific explanation. Phenomenology and the Cognitive Sciences, 1, 367-383. https://doi.org/10.1023/A:1021351606209 \nFrey, C., & Osborne, M. (2013). The future of employment: how susceptible are jobs to computerization? University of Oxford. \nGardner H. (1994) The creators' patterns. In: Boden M. (ed.) Dimensions of creativity. MIT Press/Badford Books, London: 143-158. \nGlăveanu V. (2014) Distributed creativity: What is it? In: Distributed creativity: Thinking outside the box of the creative individual. Springer, Berlin: 1-13. https://doi.org/10.1007/978-3-319-05434-6_1 \nGuilford J. P. (1967) The nature of human intelligence. McGraw-Hill, New York. \nHutchins E. (1995) Cognition in the wild. MIT Press, Cambridge MA. https://doi.org/10.7551/mitpress/1881.001.0001 \nIhde D. & Malafouris L. (2019) Homo faber Revisited: Postphenomenology and material engagement theory. Philosophy & Technology 32(2): 195-214. https://doi.org/10.1007/s13347-018-0321-7 \nIngold T. (2014) The creativity of undergoing. Pragmatics & Cognition 22: 124-139. https://doi.org/10.1075/pc.22.1.07ing \nKalaydjian J., Laroche, J. Noy, L. and Bachrach, A. (2022) A distributed model of collective creativity in free play. Front. Educ. 7:902251. https://doi.org/10.3389/feduc.2022.902251 \nKaufman J. C. & Beghetto R. A. (2009) Beyond big and little: The Four C Model of creativity. Review of General Psychology 13: 1-12. https://doi.org/10.1037/a0013688 \nMalinin L. (2019) How radical is embodied creativity? Implications of 4E approaches for creativity research and teaching. Frontiers in Psychology 10: 2372. https://doi.org/10.3389/fpsyg.2019.02372 \nOECD. (2018). The future of education and skills: Education 2030. Paris: OECD. \nPenny, S. (2022). Sensorimotor debilities in digital cultures. AI & Soc 37, 355-366. https://doi.org/10.1007/s00146-021-01186-0 \nReimers F. M. & Chung C. K. (2019) Teaching and learning for the twenty-first century: Educational goals, policies, and curricula from six nations. Harvard Education Press. \nSternberg R. J. & Grigorenko E. L. (2001) Guilford's structure of intellect model and model of creativity: Contributions and limitations. Creativity Research Journal 13(3-4): 309-316. https://doi.org/10.1207/S15326934CRJ1334_08 \nTorrance P. (1972) Predictive validity of the Torrance Tests of Creative Thinking. The Journal of Creative Behavior 6(4): 236-252. https://doi.org/10.1002/j.2162-6057.1972.tb00936.x \nVarela F. J., Thompson E. & Rosch E. (1991) The embodied mind. MIT Press, Cambridge MA. \nhttps://doi.org/10.7551/mitpress/6730.001.0001 \nVidela, R., Veloz, T. and Pino, C. (in press). Catching the Big Fish from STEAM Education: Approach to Creativity from 4E Cognition. Constructivist Foundations. https://constructivist.info/special/edu21/ \nVygotsky L. S. (1926/2001). Educational psychology (R. H. Silverman, Trans.). Boca Raton, FL: CRC Press LLC.","PeriodicalId":384031,"journal":{"name":"Pacific Journal of Technology Enhanced Learning","volume":"23 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-02-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"How do the 4E approach and actives methodologies contribute to rethinking creativity in teacher training?\",\"authors\":\"Ronnie Videla-Reyes, Eduardo Ravanal, C. Pino, Maybritt Aros, Camilo Ibacache, Paulina Valdivia\",\"doi\":\"10.24135/pjtel.v5i1.160\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Creativity is considered one of the skills crucial for 21 Century to face the challenges proposed by the 2030 education agenda (Frey & Osborne 2013; OECD, 2018, Reimers & Chung 2019). In our reading, active methodologies such as project-based learning and design thinking are often seen as fundamental in favoring creativity together oriented towards individual, social, and planetary well-being (UN, 2022). A persistent problem for the training of 21st century skills, in which creativity, intellectual openness and computational thinking are essential in teacher training, is the adherence to cognitivist foundations and conventional methodologies. The traditional cognitivism has reduced the notion of creativity in processes and products. In our proposal, we want to redirect the question about what happens in the head (process) or in the world that makes people creative (world), rather, we invite creativity to be considered as a skillful experience embedded in a context and that arises from sensorimotor engagement and distributed perception (Varela, Thompson & Rosch, 1991; Hutchins 1995; Kalaydjian et al 2022). \\n \\nIn this sense, we propose the 4E cognition approach (embodied, enacted, embedded, and extended) as a necessary theoretical and empirical framework to guide the understanding of creativity in contexts of active methodologies. Project-Based Learning and Design Thinking teacher education often fosters creativity as a deep experience that emerges in engagement with artifacts and interaction with others, opening unprecedented possibilities for capturing emerging understanding and enhancing skillful performance in challenging tasks (Videla, Veloz and Pino, in press). However, active methodologies such as project-based learning and design thinking are hardly linked to contemporary paradigms of cognition that are anti-representationalist, embodied, and situated in sociocultural contexts. The 4E approach argues that cognition is intertwined with the world because of a history of structural couplings, that is, the contingent relationships that stage skillful performance in response to the situational sense of sensorimotor engagement with artifacts and people (Dreyfus, 2002). We assume that creativity is a skillful experience of kinesthetic 'knowledge' (Penny, 2022). \\n \\nIn teacher training, these ideas for cultivating creativity are overshadowed by conventional static methodologies and cognitive notions that reduce creativity to final products and internal mental processes (Guilford 1967; Torrance 1972; Sternberg & Grigorenko 2001; Gardner 1994; Kaufman & Beghetto 2009). Although these notions have contributed to understanding the phenomenon of creativity, in this article we relate to collective, distributed, and embodied notions of creativity that escape individual and cognitive bias (Glăveanu 2014; Ihde & Malafouris 2019; Malinin 2019). Our approach is in tune with Vygotsky's ideas about perceptual ontogenesis, in which perception is reconfigured from naive to cultural forms within dedicated cultural settings designed for exploratory activity (Vygotsky, 1926/2001). Considering the above, we present some didactic experiences through ethnographic participant observation, we observe students of pedagogies engaging in creative activities suggested by our theoretical approach. We use these observations to illustrate how Project-Based Learning and Design Thinking allow us to understand creativity from the point of view of experiential becoming, as argued by Tim Ingold (2014). That is, rethinking the creativity inherent in practice and paying attention to the development of contingent relationships, which emerge learning by doing from designing and prototyping with technologies. \\nReferences \\n \\nDreyfus, H.L. (2002). Intelligence without representation - Merleau-Ponty's critique of mental representation. The relevance of phenomenology to scientific explanation. Phenomenology and the Cognitive Sciences, 1, 367-383. https://doi.org/10.1023/A:1021351606209 \\nFrey, C., & Osborne, M. (2013). The future of employment: how susceptible are jobs to computerization? University of Oxford. \\nGardner H. (1994) The creators' patterns. In: Boden M. (ed.) Dimensions of creativity. MIT Press/Badford Books, London: 143-158. \\nGlăveanu V. (2014) Distributed creativity: What is it? In: Distributed creativity: Thinking outside the box of the creative individual. Springer, Berlin: 1-13. https://doi.org/10.1007/978-3-319-05434-6_1 \\nGuilford J. P. (1967) The nature of human intelligence. McGraw-Hill, New York. \\nHutchins E. (1995) Cognition in the wild. MIT Press, Cambridge MA. https://doi.org/10.7551/mitpress/1881.001.0001 \\nIhde D. & Malafouris L. (2019) Homo faber Revisited: Postphenomenology and material engagement theory. Philosophy & Technology 32(2): 195-214. https://doi.org/10.1007/s13347-018-0321-7 \\nIngold T. (2014) The creativity of undergoing. Pragmatics & Cognition 22: 124-139. https://doi.org/10.1075/pc.22.1.07ing \\nKalaydjian J., Laroche, J. Noy, L. and Bachrach, A. (2022) A distributed model of collective creativity in free play. Front. Educ. 7:902251. https://doi.org/10.3389/feduc.2022.902251 \\nKaufman J. C. & Beghetto R. A. (2009) Beyond big and little: The Four C Model of creativity. Review of General Psychology 13: 1-12. https://doi.org/10.1037/a0013688 \\nMalinin L. (2019) How radical is embodied creativity? Implications of 4E approaches for creativity research and teaching. Frontiers in Psychology 10: 2372. https://doi.org/10.3389/fpsyg.2019.02372 \\nOECD. (2018). The future of education and skills: Education 2030. Paris: OECD. \\nPenny, S. (2022). Sensorimotor debilities in digital cultures. AI & Soc 37, 355-366. https://doi.org/10.1007/s00146-021-01186-0 \\nReimers F. M. & Chung C. K. (2019) Teaching and learning for the twenty-first century: Educational goals, policies, and curricula from six nations. Harvard Education Press. \\nSternberg R. J. & Grigorenko E. L. (2001) Guilford's structure of intellect model and model of creativity: Contributions and limitations. Creativity Research Journal 13(3-4): 309-316. https://doi.org/10.1207/S15326934CRJ1334_08 \\nTorrance P. (1972) Predictive validity of the Torrance Tests of Creative Thinking. The Journal of Creative Behavior 6(4): 236-252. https://doi.org/10.1002/j.2162-6057.1972.tb00936.x \\nVarela F. J., Thompson E. & Rosch E. (1991) The embodied mind. MIT Press, Cambridge MA. \\nhttps://doi.org/10.7551/mitpress/6730.001.0001 \\nVidela, R., Veloz, T. and Pino, C. (in press). Catching the Big Fish from STEAM Education: Approach to Creativity from 4E Cognition. Constructivist Foundations. https://constructivist.info/special/edu21/ \\nVygotsky L. S. (1926/2001). Educational psychology (R. H. Silverman, Trans.). 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引用次数: 0
摘要
Noy, L.和Bachrach, A.(2022)自由游戏中集体创造力的分布式模型。前面。7:902251建造。https://doi.org/10.3389/feduc.2022.902251 Kaufman J. C. & Beghetto R. A.(2009):超越大与小:创造力的4c模型。普通心理学评论13:1-12。https://doi.org/10.1037/a0013688 Malinin L.(2019)体现创造力有多激进?4E方法对创造力研究和教学的影响。心理学前沿10:2372。https://doi.org/10.3389/fpsyg.2019.02372经合组织。(2018)。教育和技能的未来:教育2030。巴黎:经合组织。潘妮,S.(2022)。数字文化中的感觉运动障碍。AI与Soc 37, 355-366。https://doi.org/10.1007/s00146-021-01186-0 Reimers F. M. & Chung C. K.(2019) 21世纪的教学与学习:来自六个国家的教育目标、政策和课程。哈佛教育出版社。(2001)吉尔福德的智力模型结构与创造力模型:贡献与局限。创新研究学报13(3-4):309-316。https://doi.org/10.1207/S15326934CRJ1334_08托伦斯P.(1972)创造性思维托伦斯测验的预测效度。创新行为学报6(4):236-252。https://doi.org/10.1002/j.2162-6057.1972.tb00936.x Varela F. J, Thompson E. & Rosch E.(1991)具身心理。麻省理工学院出版社,马萨诸塞州剑桥。https://doi.org/10.7551/mitpress/6730.001.0001 Videla, R., Veloz, T.和Pino, C.(出版中)。从STEAM教育中捕捉大鱼:从4E认知中获得创造力。建构主义基础。https://constructivist.info/special/edu21/维果茨基l.s.(1926/2001)。教育心理学(r.h.西尔弗曼译)。佛罗里达州博卡拉顿:CRC Press LLC。
How do the 4E approach and actives methodologies contribute to rethinking creativity in teacher training?
Creativity is considered one of the skills crucial for 21 Century to face the challenges proposed by the 2030 education agenda (Frey & Osborne 2013; OECD, 2018, Reimers & Chung 2019). In our reading, active methodologies such as project-based learning and design thinking are often seen as fundamental in favoring creativity together oriented towards individual, social, and planetary well-being (UN, 2022). A persistent problem for the training of 21st century skills, in which creativity, intellectual openness and computational thinking are essential in teacher training, is the adherence to cognitivist foundations and conventional methodologies. The traditional cognitivism has reduced the notion of creativity in processes and products. In our proposal, we want to redirect the question about what happens in the head (process) or in the world that makes people creative (world), rather, we invite creativity to be considered as a skillful experience embedded in a context and that arises from sensorimotor engagement and distributed perception (Varela, Thompson & Rosch, 1991; Hutchins 1995; Kalaydjian et al 2022).
In this sense, we propose the 4E cognition approach (embodied, enacted, embedded, and extended) as a necessary theoretical and empirical framework to guide the understanding of creativity in contexts of active methodologies. Project-Based Learning and Design Thinking teacher education often fosters creativity as a deep experience that emerges in engagement with artifacts and interaction with others, opening unprecedented possibilities for capturing emerging understanding and enhancing skillful performance in challenging tasks (Videla, Veloz and Pino, in press). However, active methodologies such as project-based learning and design thinking are hardly linked to contemporary paradigms of cognition that are anti-representationalist, embodied, and situated in sociocultural contexts. The 4E approach argues that cognition is intertwined with the world because of a history of structural couplings, that is, the contingent relationships that stage skillful performance in response to the situational sense of sensorimotor engagement with artifacts and people (Dreyfus, 2002). We assume that creativity is a skillful experience of kinesthetic 'knowledge' (Penny, 2022).
In teacher training, these ideas for cultivating creativity are overshadowed by conventional static methodologies and cognitive notions that reduce creativity to final products and internal mental processes (Guilford 1967; Torrance 1972; Sternberg & Grigorenko 2001; Gardner 1994; Kaufman & Beghetto 2009). Although these notions have contributed to understanding the phenomenon of creativity, in this article we relate to collective, distributed, and embodied notions of creativity that escape individual and cognitive bias (Glăveanu 2014; Ihde & Malafouris 2019; Malinin 2019). Our approach is in tune with Vygotsky's ideas about perceptual ontogenesis, in which perception is reconfigured from naive to cultural forms within dedicated cultural settings designed for exploratory activity (Vygotsky, 1926/2001). Considering the above, we present some didactic experiences through ethnographic participant observation, we observe students of pedagogies engaging in creative activities suggested by our theoretical approach. We use these observations to illustrate how Project-Based Learning and Design Thinking allow us to understand creativity from the point of view of experiential becoming, as argued by Tim Ingold (2014). That is, rethinking the creativity inherent in practice and paying attention to the development of contingent relationships, which emerge learning by doing from designing and prototyping with technologies.
References
Dreyfus, H.L. (2002). Intelligence without representation - Merleau-Ponty's critique of mental representation. The relevance of phenomenology to scientific explanation. Phenomenology and the Cognitive Sciences, 1, 367-383. https://doi.org/10.1023/A:1021351606209
Frey, C., & Osborne, M. (2013). The future of employment: how susceptible are jobs to computerization? University of Oxford.
Gardner H. (1994) The creators' patterns. In: Boden M. (ed.) Dimensions of creativity. MIT Press/Badford Books, London: 143-158.
Glăveanu V. (2014) Distributed creativity: What is it? In: Distributed creativity: Thinking outside the box of the creative individual. Springer, Berlin: 1-13. https://doi.org/10.1007/978-3-319-05434-6_1
Guilford J. P. (1967) The nature of human intelligence. McGraw-Hill, New York.
Hutchins E. (1995) Cognition in the wild. MIT Press, Cambridge MA. https://doi.org/10.7551/mitpress/1881.001.0001
Ihde D. & Malafouris L. (2019) Homo faber Revisited: Postphenomenology and material engagement theory. Philosophy & Technology 32(2): 195-214. https://doi.org/10.1007/s13347-018-0321-7
Ingold T. (2014) The creativity of undergoing. Pragmatics & Cognition 22: 124-139. https://doi.org/10.1075/pc.22.1.07ing
Kalaydjian J., Laroche, J. Noy, L. and Bachrach, A. (2022) A distributed model of collective creativity in free play. Front. Educ. 7:902251. https://doi.org/10.3389/feduc.2022.902251
Kaufman J. C. & Beghetto R. A. (2009) Beyond big and little: The Four C Model of creativity. Review of General Psychology 13: 1-12. https://doi.org/10.1037/a0013688
Malinin L. (2019) How radical is embodied creativity? Implications of 4E approaches for creativity research and teaching. Frontiers in Psychology 10: 2372. https://doi.org/10.3389/fpsyg.2019.02372
OECD. (2018). The future of education and skills: Education 2030. Paris: OECD.
Penny, S. (2022). Sensorimotor debilities in digital cultures. AI & Soc 37, 355-366. https://doi.org/10.1007/s00146-021-01186-0
Reimers F. M. & Chung C. K. (2019) Teaching and learning for the twenty-first century: Educational goals, policies, and curricula from six nations. Harvard Education Press.
Sternberg R. J. & Grigorenko E. L. (2001) Guilford's structure of intellect model and model of creativity: Contributions and limitations. Creativity Research Journal 13(3-4): 309-316. https://doi.org/10.1207/S15326934CRJ1334_08
Torrance P. (1972) Predictive validity of the Torrance Tests of Creative Thinking. The Journal of Creative Behavior 6(4): 236-252. https://doi.org/10.1002/j.2162-6057.1972.tb00936.x
Varela F. J., Thompson E. & Rosch E. (1991) The embodied mind. MIT Press, Cambridge MA.
https://doi.org/10.7551/mitpress/6730.001.0001
Videla, R., Veloz, T. and Pino, C. (in press). Catching the Big Fish from STEAM Education: Approach to Creativity from 4E Cognition. Constructivist Foundations. https://constructivist.info/special/edu21/
Vygotsky L. S. (1926/2001). Educational psychology (R. H. Silverman, Trans.). Boca Raton, FL: CRC Press LLC.