{"title":"基于粒子的高分辨率可变形物体碰撞检测","authors":"Thiti Rungcharoenpaisal, P. Kanongchaiyos","doi":"10.1145/1666778.1666801","DOIUrl":null,"url":null,"abstract":"Computational time of collision detection can be exceeded when there are too many checking for non-colliding primitives on some particular areas of high-resolution deformable objects. The problem is usually solved with best-fit bounding volume hierarchies (BVHs) which require much more memory and time for updating the bounding volumes when the objects deform. Hence, a particle-based collision detection method is enhanced to reduce the checking for non-colliding primitives by adding movable particles on the object vertices corresponding to each particular area. The distance of corresponding particles are computed for selecting the closest vertices between each pair of objects. The experimental results show that the proposed method has less colliding checking time than using BVHs when using with the deformable objects. Moreover, the proposed primitive-checking method can be parallel processed on GPU increasing speed performance while accuracy is still preserved when the results are compared to the previous BVH method.","PeriodicalId":180587,"journal":{"name":"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia","volume":"4 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-12-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Collision detection for high-resolution deformable object using particle-based approach\",\"authors\":\"Thiti Rungcharoenpaisal, P. Kanongchaiyos\",\"doi\":\"10.1145/1666778.1666801\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Computational time of collision detection can be exceeded when there are too many checking for non-colliding primitives on some particular areas of high-resolution deformable objects. The problem is usually solved with best-fit bounding volume hierarchies (BVHs) which require much more memory and time for updating the bounding volumes when the objects deform. Hence, a particle-based collision detection method is enhanced to reduce the checking for non-colliding primitives by adding movable particles on the object vertices corresponding to each particular area. The distance of corresponding particles are computed for selecting the closest vertices between each pair of objects. The experimental results show that the proposed method has less colliding checking time than using BVHs when using with the deformable objects. Moreover, the proposed primitive-checking method can be parallel processed on GPU increasing speed performance while accuracy is still preserved when the results are compared to the previous BVH method.\",\"PeriodicalId\":180587,\"journal\":{\"name\":\"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia\",\"volume\":\"4 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-12-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/1666778.1666801\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1666778.1666801","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
摘要
当对高分辨率可变形物体的某些特定区域进行过多的非碰撞原语检查时,会导致碰撞检测的计算时间过多。该问题通常通过最佳拟合边界卷层次(best fit bounding volume hierarchies, BVHs)来解决,当物体变形时,BVHs需要更多的内存和时间来更新边界卷。因此,增强了基于粒子的碰撞检测方法,通过在每个特定区域对应的物体顶点上添加可移动粒子来减少对非碰撞原语的检查。计算相应粒子的距离,选择每对物体之间最接近的顶点。实验结果表明,与BVHs相比,该方法在处理可变形物体时具有更短的碰撞检测时间。此外,该方法可以在GPU上并行处理,提高了速度性能,同时与之前的BVH方法进行比较,结果保持了精度。
Collision detection for high-resolution deformable object using particle-based approach
Computational time of collision detection can be exceeded when there are too many checking for non-colliding primitives on some particular areas of high-resolution deformable objects. The problem is usually solved with best-fit bounding volume hierarchies (BVHs) which require much more memory and time for updating the bounding volumes when the objects deform. Hence, a particle-based collision detection method is enhanced to reduce the checking for non-colliding primitives by adding movable particles on the object vertices corresponding to each particular area. The distance of corresponding particles are computed for selecting the closest vertices between each pair of objects. The experimental results show that the proposed method has less colliding checking time than using BVHs when using with the deformable objects. Moreover, the proposed primitive-checking method can be parallel processed on GPU increasing speed performance while accuracy is still preserved when the results are compared to the previous BVH method.