设计一个基于web的非沉浸式虚拟环境应用程序(WB-NIVEA),用于诊断阅读障碍儿童的潜力

Jamilah Hamid, N. Ubaidullah, K. Samsudin, Aslina Saad
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引用次数: 0

摘要

与开发2D或3D多媒体应用程序相比,开发虚拟现实应用程序更具挑战性,因为前者需要更多的设计细节。当虚拟现实应用程序将部署在诊断任务中时,挑战变得更加激烈。在此背景下,本文讨论了一种名为“基于Web的非沉浸式虚拟环境应用程序”(WB-NIVEA)的VR应用程序的设计,该应用程序将用于诊断阅读障碍儿童的潜力。WB-NIVEA的设计原则基于Sutcliffe的VR方法论,涉及一系列阶段:i)确定VR的类型,ii)选择适当的模式和交互设备,iii)创建和建模3D对象,iv)创建适当的地形,v)确定代理的类型。为了使WB-NIVEA更加健壮,使用了几种优化技术。在设计WB-NIVEA时使用的设计方法可以作为应用程序开发人员开发非沉浸式桌面虚拟现实应用程序的指导方针。
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Designing a web based non-immersive Virtual Environment Application (WB-NIVEA) for diagnosing dyslexic children' potential
Developing virtual reality applications is more challenging compared to developing 2D or 3D multimedia applications as the former requires greater design details. The challenge becomes more intense when the VR applications will be deployed in diagnosing tasks. Against this backdrop, this paper discusses the design of VR application called `Web Based-Non Immersive Virtual Environment Application' (WB-NIVEA) that will be used to diagnose dyslexic children's potential. The design principles of WB-NIVEA is based on Sutcliffe's VR methodology, involving a series of phases: i) determining the type of VR, ii) selecting the appropriate modalities and interaction devices, iii) creating and modeling the 3D objects, iv) creating the proper terrains, and v) determining the type of agent. To make WB-NIVEA more robust, several optimization techniques were utilized. The design approach used in designing WB-NIVEA can be used as guidelines by application developers to develop non-immersive desktop virtual reality applications.
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