触觉三明治的首次验证:一种可改变形状的手持触觉导航辅助设备

A. Spiers, A. Dollar, J. Linden, Maria Oshodi
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引用次数: 17

摘要

本文介绍了触觉三明治,这是一种手持机器人设备,旨在通过一种新颖的形状变化方式为行人提供导航指令。该设备类似于一个立方体,上半部分铰接,能够相对于下半部分旋转和平移(扩展),下半部分接地在用户的手中。该装置所假定的姿态同时对应于航向和接近导航目标。触觉三明治为视障人士和视力正常的行人提供了一种替代基于屏幕和/或音频的导航技术。与许多机器人或触觉导航解决方案不同,触觉三明治在形式和感官刺激方面是离散的,不引人注目的。由于界面的新颖性,进行了两项用户研究来验证概念和设备。在第一个实验中,静止的参与者试图识别隐藏在视线之外的设备所假设的姿势。80%的姿势被正确识别,17.5%的姿势有最小的可能误差。多自由度误差仅占所有响应的1.1%。旋转自由度和伸展自由度的感知精度存在显著差异。在第二项研究中,参与者在带着设备行走时试图定位一系列看不见的导航目标。经过简单的训练,表现出良好的导航能力。所有参与者都能够定位所有目标,利用两种自由度。步行路径效率在32% ~ 56%之间。总之,本文提出了一种新颖的形状变化触觉用户界面的设计,旨在直观和不引人注目。然后通过静态感知实验和具身(行走)目标寻找试点研究验证了该界面。
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First validation of the Haptic Sandwich: A shape changing handheld haptic navigation aid
This paper presents the Haptic Sandwich, a handheld robotic device that designed to provide navigation instructions to pedestrians through a novel shape changing modality. The device resembles a cube with an articulated upper half that is able to rotate and translate (extend) relative to the bottom half, which is grounded in the user's hand. The poses assumed by the device simultaneously correspond to heading and proximity to a navigational target. The Haptic Sandwich provides an alternative to screen and/or audio based navigation technologies for both visually impaired and sighted pedestrians. Unlike many robotic or haptic navigational solutions, the haptic sandwich is discrete and unobtrusive in terms of form and sensory stimulus. Due to the novel nature of the interface, two user studies were undertaken to validate the concept and device. In the first experiment, stationary participants attempted to identify poses assumed by the device, which was hidden from view. 80% of poses were correctly identified and 17.5% had the minimal possible error. Multi-DOF errors accounted for only 1.1% of all responses. Perception accuracy of the rotation and extension DOF was significantly different. In the second study, participants attempted to locate a sequence of invisible navigational targets while walking with the device. Good navigational ability was demonstrated after minimal training. All participants were able to locate all targets, utilizing both DOF. Walking path efficiency was between 32%-56%. In summary, the paper presents the design of a novel shape changing haptic user interface intended to be intuitive and unobtrusive. The interface is then validated by stationary perceptual experiments and an embodied (walking) target finding pilot study.
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