在单个单位的游戏战斗设置中建模属性依赖

S. Bangay, Owen Makin
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引用次数: 3

摘要

在大型战略游戏中,个体单位的相对优势(即属性)决定了单位冲突的结果。我们描述了为此类冲突的结果开发预测模型的过程,其中战斗涉及单个单位的对手,其中每个单位由4个基本属性定义。这些属性:范围、速度、生命值和伤害是许多成功的即时战略游戏中常见的单位描述。我们的分析过程确定了游戏玩法的三个阶段,这些阶段具有贯穿每个阶段的不变属性。我们通过创建一个预测游戏结果的模型来展示这种分析的实用性。根据游戏模拟验证了预测结果。游戏结果明确地与所涉及的两个单位的属性相关,突出每个属性的重要性和作用。
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Modelling attribute dependencies in single unit game combat settings
The relative strengths of individual units, described as attributes, determine the outcome during unit conflicts involving units in the armies of opponents in large strategy games. We describe a process for developing predictive models of the outcome for such conflicts where combat involves single unit adversaries where each unit is defined in terms of 4 fundamental attributes. These attributes: range, speed, health and damage are common to unit descriptions in many successful real-time strategy games. Our analysis process identifies three phases of game play with invariant properties that hold throughout each phase. We demonstrate the utility of this analysis by creating a model that predicts game outcomes. Predictions are validated against the game simulation. The game outcomes are explicitly related to the attributes of the two units involved, highlighting the significance and role of each attribute.
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