基于Gagne学习理论的《c++计算机程序设计导论》电子材料应用演示

M.N.H. Hasrol Jono, Rahayu Hasanordin, M. Ibrahim, N. A. M. Asarani, Azlan Abdul Aziz
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引用次数: 1

摘要

在各级教育的教与学过程中整合多媒体的需要正变得越来越重要。基于多媒体的电子学习被视为一种有效的教学替代方式。这种方法能够创造一个以学生为中心的学习,鼓励学生独立;按照自己的节奏在自己的地方学习。然而,当今世界信息和通信技术(ICT)的快速发展,使得以Flash视频的形式呈现信息成为一种新的趋势,这种形式更容易理解,并且对用户来说是即时的。本研究是在保持加涅学习理论概念的基础上,通过引入基于多媒体的内容进行的。一个名为“计算机编程c++入门”的电子材料已经开发出来,其中包含了允许用户与材料同时交互的学习活动。这些材料有望成为吸引学生学习编程的有效教学辅助工具。
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e-Materials Application Presentation Using Gagne Learning Theory for “Introduction to C++ Computer Programming”
The need to integrate multimedia in the process of teaching and learning at all levels of education is becoming more vital. Multimedia based on e-learning is seen as an effective alternative in teaching and learning process. This method is able to create a student-centered learning where students are encouraged of being independence; study at their own pace and at their own place. Nevertheless, the rapid development of information and communication technologies (ICT) in today's world has necessitate a new trend in the presentation of information in the form of Flash Video, which is more easy to understand and accessible instantly to users. The research is undertaken by introducing an e-based multimedia content by maintaining the concept of Gagne Learning Theory. An e-material entitled "Introduction to Computer Programming C++" has been developed containing learning activities that allow users to interact simultaneously with the material. The material is expected to be an effective teaching aid to entice students in the subject of programming.
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