游戏数据科学中的监督学习

M. S. El-Nasr, Truong Huy Nguyen Dinh, Alessandro Canossa, Anders Drachen
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引用次数: 0

摘要

本章讨论了几种可以用于游戏数据的分类和回归方法。具体来说,我们将讨论回归方法,包括线性回归,分类方法,包括k近邻,Naïve贝叶斯,逻辑回归,线性判别分析,支持向量机,决策树和随机森林。我们将讨论如何设置数据以应用这些算法,以及如何解释所讨论的每种方法的结果和优缺点。在本章的最后,我们将讨论这些方法在游戏中的应用过程和预期结果。这一章还包含了一些实践实验,引导你完成将这些方法应用于真实游戏数据的过程。
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Supervised Learning in Game Data Science
This chapter discusses several classification and regression methods that can be used with game data. Specifically, we will discuss regression methods, including Linear Regression, and classification methods, including K-Nearest Neighbor, Naïve Bayes, Logistic Regression, Linear Discriminant Analysis, Support Vector Machines, Decisions Trees, and Random Forests. We will discuss how you can setup the data to apply these algorithms, as well as how you can interpret the results and the pros and cons for each of the methods discussed. We will conclude the chapter with some remarks on the process of application of these methods to games and the expected outcomes. The chapter also includes practical labs to walk you through the process of applying these methods to real game data.
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