模拟外科训练的游戏引擎评估

S. Marks, J. Windsor, B. Wünsche
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引用次数: 84

摘要

外科培训的复杂性和成本不断增加,新的外科手术程序不断发展,使得虚拟外科培训成为医学教育的重要工具。不幸的是,商业工具非常昂贵,而且支持基础很小。游戏引擎为创造高度互动和协作的环境提供了独特的优势。本文考察了目前可用的游戏引擎在医学教育和模拟外科训练中开发应用程序的适用性。我们正式评估一系列可用游戏引擎的稳定性、可用性、自定义内容创建的可能性以及通过网络与多个用户的互动。基于这些标准,三个排名最高的引擎将用于进一步的案例研究。我们发现,一般来说,可以很容易地创建具有自定义医学模型的场景,这些模型可以协同查看和交互。物理模拟能力的限制使得一些引擎不适合完全交互的应用程序,但是它们可以与预定义的动画结合使用。我们表明,整体游戏引擎代表了低成本虚拟手术应用的良好基础,我们讨论了可用于进一步扩展其物理模拟功能的技术。
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Evaluation of game engines for simulated surgical training
The increasing complexity and costs of surgical training and the constant development of new surgical procedures has made virtual surgical training an essential tool in medical education. Unfortunately, commercial tools are very expensive and have a small support base. Game engines offer unique advantages for the creation of highly interactive and collaborative environments. This paper examines the suitability of currently available game engines for developing applications for medical education and simulated surgical training. We formally evaluate a list of available game engines for stability, availability, the possibility of custom content creation and the interaction of multiple users via a network. Based on these criteria, three of the highest ranked engines are used for further case studies. We found that in general it is possible to easily create scenarios with custom medical models that can be cooperatively viewed and interacted with. Limitations in physical simulation capabilities make some engines unsuitable for fully interactive applications, but they can be used in combination with predefined animations. We show that overall game engines represent a good foundation for low cost virtual surgery applications and we discuss technologies which can be used to further extend their physical simulation capabilities.
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