Siti Nur Sarah Abu Bakar, Noor Hafizah Mahamarowi, Safinaz Mustapha
{"title":"以游戏为基础的学习作为阅读困难儿童的教学工具","authors":"Siti Nur Sarah Abu Bakar, Noor Hafizah Mahamarowi, Safinaz Mustapha","doi":"10.1109/ICSPC55597.2022.10001824","DOIUrl":null,"url":null,"abstract":"This paper presents a design of a 2D digital-game-based learning application for dyslexic children in primary school age between 7 to 12 years old. The purpose of digital game-based learning is to offer a new learning alternative that caters to the needs of dyslexic children. Based on a current finding, there is a lack of game-based learning that focuses on dyslexia children. An ADDIE model method was used to develop 2D games as teaching and learning tools. The results showshowt the use of special elements is hoped to help ease reading and learning for these children especially in helping them to learn and get familiar with new words in these developments that used as teachina g and learning tools for dyslexic children","PeriodicalId":334831,"journal":{"name":"2022 IEEE 10th Conference on Systems, Process & Control (ICSPC)","volume":"7 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-12-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Game-Based Learning as a Teaching and Learning Tool for Dyslexic Children\",\"authors\":\"Siti Nur Sarah Abu Bakar, Noor Hafizah Mahamarowi, Safinaz Mustapha\",\"doi\":\"10.1109/ICSPC55597.2022.10001824\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper presents a design of a 2D digital-game-based learning application for dyslexic children in primary school age between 7 to 12 years old. The purpose of digital game-based learning is to offer a new learning alternative that caters to the needs of dyslexic children. Based on a current finding, there is a lack of game-based learning that focuses on dyslexia children. An ADDIE model method was used to develop 2D games as teaching and learning tools. The results showshowt the use of special elements is hoped to help ease reading and learning for these children especially in helping them to learn and get familiar with new words in these developments that used as teachina g and learning tools for dyslexic children\",\"PeriodicalId\":334831,\"journal\":{\"name\":\"2022 IEEE 10th Conference on Systems, Process & Control (ICSPC)\",\"volume\":\"7 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-12-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2022 IEEE 10th Conference on Systems, Process & Control (ICSPC)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICSPC55597.2022.10001824\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 IEEE 10th Conference on Systems, Process & Control (ICSPC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICSPC55597.2022.10001824","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Game-Based Learning as a Teaching and Learning Tool for Dyslexic Children
This paper presents a design of a 2D digital-game-based learning application for dyslexic children in primary school age between 7 to 12 years old. The purpose of digital game-based learning is to offer a new learning alternative that caters to the needs of dyslexic children. Based on a current finding, there is a lack of game-based learning that focuses on dyslexia children. An ADDIE model method was used to develop 2D games as teaching and learning tools. The results showshowt the use of special elements is hoped to help ease reading and learning for these children especially in helping them to learn and get familiar with new words in these developments that used as teachina g and learning tools for dyslexic children