针对低文化水平用户利用移动交互设计的声明模式方法

E. G. Belay, D. McCrickard, Solomon A. Besufekad
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引用次数: 1

摘要

本文提出了一种利用低文化水平的移动交互设计知识的方法,从可证伪的假设(主张)转向可操作的解决方案(模式)。在以前的工作中,权利要求和模式分别用于不同的应用领域和不同的上下文中。这项研究断言,从声明到模式的转变将提高设计价值,利用声明来解决不确定的情况和不明确的用户行为,并为反复出现的问题提供经过验证的解决方案。本文研究了如何将这两种结构结合在一种“声明到模式”的方法中,以利用低文化水平的移动交互设计。为了演示这种方法,本文讨论了一个突出说明声明如何通过研究和设计演变成模式的示例。
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Claims-to-Patterns Approach to Leverage Mobile Interaction Design for Low-Literacy Users
This paper presents a method to leverage mobile interaction design knowledge for low-literacy, moving from falsifiable hypotheses (claims) to actionable solutions (patterns). In prior work, claims and patterns have been used separately for different application areas and in different contexts. This research asserts that the transition from claims to patterns will enhance the design value, leveraging claims for uncertain situations and inexplicit user behavior and patterns for proven solutions for recurrent problems. This paper examines how these two structures can be combined in a claims-to-patterns approach to leverage mobile interaction design for low-literacy. To demonstrate this method, an example that highlights how claims evolve into patterns through research and design is discussed.
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