设计游戏化服务以提高用户参与度和服务质量

Sarifah Putri Raflesia, K. Surendro
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引用次数: 6

摘要

随着服务支持的实施,组织发现了与员工敬业度相关的新挑战。游戏化服务是将ITIL (Information Technology Infrastructure Library)和游戏化模型相结合的服务支持。这种整合使乐趣、挑战和奖励能够提高员工的积极性。工作压力和员工的个人问题成为降低工作效率的主要诱因。根据这个原因,我们需要在ITIL最佳实践的实现中添加有说服力的方法。本研究的重点是设计游戏化服务原型,以帮助组织建立游戏化的工作环境,我们相信游戏化服务将帮助员工以有趣的方式完成工作。
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Designing gamified-service towards user engagement and service quality improvement
Organizations find new challenge which is related to employees' engagement along service support implementation. Gamified-service is defined as service support which integrated Information Technology Infrastructure Library (ITIL) and gamification model. This integration enables fun, challenge, and reward to boost employees' motivation. Pressure in the workplace and employees' personal issues become main triggrer to decrease productivity. According to this reason, we need to add persuasive approach along implementation of ITIL best practices. This research focused on designing gamified-service prototype in order to help organization build game-like workplace environment We believe that gamified-service will help employees do their job with fun way.
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