有形与具身互动

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引用次数: 2

摘要

通常提供了计算的面孔和手进入人类经验的领域。在数字计算的头几十年,计算系统的输入和输出通常都是物理的[Bush 1931, Hartree 1946, Ceruzzi 1981]。例如,在20世纪40年代的ENIAC计算机中,数据输入和输出通过纸卡或磁带进行传输[Alt 1972],程序及其参数通过成千上万的电缆、插座、旋钮和开关来表达[Wilkes 1967]。受SAGE [Astrahan et al. 1957]和Sketchpad [Sutherland 1964, Sutherland et al. 1969]等先锋系统的影响,计算系统的输入,尤其是输出逐渐转向虚拟的、基于屏幕的形式。这种转变产生的用户体验可以被视为视觉丰富但感官贫乏,使我们人类感知和参与世界的能力非常有限。例如,考虑给定计算应用程序的“存在”。从几米远的地方,无论你的朋友是在用笔记本电脑还是平板电脑,是在用智能手机还是hmd工作,你能分辨出她是在平衡电子表格、玩纸牌、驾驶无人机还是破解基因组吗?你确定吗?将这与我们许多最基本的人类活动相比较。在一些文化中,与人见面通常伴随着握手,握手包含了许多暗示。抓握的牢固性,持续时间,也许是湿度,(在某些情况下)可能是手套,所有这些都与复杂的个人,社会,有形和具体化的互动相调节
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Tangible and Embodied Interaction
typically provides the face and hands of computation into the realm of human experience. In the first decades of digital computation, both the input and output to computational systems were generally physical [Bush 1931, Hartree 1946, Ceruzzi 1981]. For example, with the 1940s ENIAC computer, data input and output were channeled via paper card or tape [Alt 1972], with programs and their parame­ ters expressed through thousands of cables, sockets, knobs, and switches [Wilkes 1967]. Influenced by pioneering systems such as SAGE [Astrahan et al. 1957] and Sketchpad [Sutherland 1964, Sutherland et al. 1969], the input and especially output of computational systems progressively shifted to virtual, screen-based forms. This transformation has yielded user experiences that can be seen as visually rich but sensorily impoverished, engaging a very limited fragment of our human abilities to sense and engage our world. For example, consider the “presence” of a given computational application. From a few meters’ distance, whether your friend is working on a laptop or tablet, smartphone or HMD—can you tell if she is bal­ ancing a spreadsheet, playing Solitaire, flying a drone, or hacking a genome? Are you sure? Compare this with many of our most basic human engagements. In cultures where meeting a person is often accompanied by a handshake, the handshake carries many cues. The firmness of grasp, duration, perhaps moisture, and (in some contexts) perhaps a glove, all modulated with complex personal, social, and Tangible and Embodied Interaction
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Weaving Fire into Form: Aspirations for Tangible and Embodied Interaction Appendices Remarks Authors’ Biographies Index
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