Brygg Ullmer, Orit Shaer, Ali Mazalek, Caroline Hummels
{"title":"Weaving Fire into Form: Aspirations for Tangible and Embodied Interaction","authors":"Brygg Ullmer, Orit Shaer, Ali Mazalek, Caroline Hummels","doi":"10.1145/3544564","DOIUrl":"https://doi.org/10.1145/3544564","url":null,"abstract":"","PeriodicalId":378123,"journal":{"name":"Weaving Fire into Form","volume":"68 1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-07-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128026456","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
the authors’ teaching of TEI across several decades, each have engaged a vari ety of commercial and custom technologies toward facilitating student projects. One of these, Enodia tangibles—designed in part specifically toward this book—is summarized here at more length. These are accompanied by open source (for non commercial use) resources for virtual and physical reproduction. Facets of these artifacts are discussed within the main book (e.g., Section 1.5 and Chapter 5). Fig ure A.1 provides several views of these tangibles, with features ranging from 1mm to 10m scale and contexts from wearable to habitable. The tangibles illustrated in Figures A.1–A.18 began at the Dagstuhl Seminar (19232), on Ubiquitous Computing Education held in June 2019. Stimulated by the hexagonal-tiled “Settlers of Catan” (of which more than 30 million copies have been sold in more than 40 languages), the COMB hexagonal tangible tiles of Rossmy and Wiethoff [2018, 2019], and a Dagstuhl set of hexagonal sticky-notes, Ullmer, Shaer, Konkel, Rinott, Mills, and Zeamer illustrated a set of hexagonal tiles express ing ubiquitous computing educational concepts (Figure A.2(a)). When extruded into 3D space, such hexagonal tiles suggested enhanced manipulability (including toward collaboration) and supplementary visual real estate on their sides (Fig ure A.2(b)). Figure A.2(c) depicts a 3D printed physical prototype co-designed with Dr. Alexandre Siqueira, including integrated electronics for internal illumination. Shaer suggested the use of such tokens to interactively represent and manipulate facets of this book. With support from the US NSF “Enodia” MRI (major research instrumentation) funding, Ullmer and team began to operationalize this idea, including integrating Appendices
{"title":"Appendices","authors":"Andrew Matsiko","doi":"10.1145/3544564.3544579","DOIUrl":"https://doi.org/10.1145/3544564.3544579","url":null,"abstract":"the authors’ teaching of TEI across several decades, each have engaged a vari ety of commercial and custom technologies toward facilitating student projects. One of these, Enodia tangibles—designed in part specifically toward this book—is summarized here at more length. These are accompanied by open source (for non commercial use) resources for virtual and physical reproduction. Facets of these artifacts are discussed within the main book (e.g., Section 1.5 and Chapter 5). Fig ure A.1 provides several views of these tangibles, with features ranging from 1mm to 10m scale and contexts from wearable to habitable. The tangibles illustrated in Figures A.1–A.18 began at the Dagstuhl Seminar (19232), on Ubiquitous Computing Education held in June 2019. Stimulated by the hexagonal-tiled “Settlers of Catan” (of which more than 30 million copies have been sold in more than 40 languages), the COMB hexagonal tangible tiles of Rossmy and Wiethoff [2018, 2019], and a Dagstuhl set of hexagonal sticky-notes, Ullmer, Shaer, Konkel, Rinott, Mills, and Zeamer illustrated a set of hexagonal tiles express ing ubiquitous computing educational concepts (Figure A.2(a)). When extruded into 3D space, such hexagonal tiles suggested enhanced manipulability (including toward collaboration) and supplementary visual real estate on their sides (Fig ure A.2(b)). Figure A.2(c) depicts a 3D printed physical prototype co-designed with Dr. Alexandre Siqueira, including integrated electronics for internal illumination. Shaer suggested the use of such tokens to interactively represent and manipulate facets of this book. With support from the US NSF “Enodia” MRI (major research instrumentation) funding, Ullmer and team began to operationalize this idea, including integrating Appendices","PeriodicalId":378123,"journal":{"name":"Weaving Fire into Form","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-04-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123754251","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
In recent years the Congress has responded to industrial difficulties by enacting loan guarantee programs, first for steel and oil and gas, later for airlines and rural television services. Unlike programs passed two or three decades ago on behalf of the Lockheed and Chrysler corporations, these new programs are open to all qualifying companies within the specified industries. Companies can apply for a loan guarantee that covers most of the loan amount, usually in the range of 80 percent to 90 percent. In each of these four new programs, the Congress has created a board to judge the applications, and the boards have in turn hired a staff and outside consultants to analyze these applications and make recommendations on whether the specific applications should be approved. Because the programs involve credit markets, a Federal Reserve Board delegate has been appointed to the loan guarantee boards, and I have been that delegate for each of the four boards.
{"title":"Remarks","authors":"D. Abshire","doi":"10.1145/3544564.3544567","DOIUrl":"https://doi.org/10.1145/3544564.3544567","url":null,"abstract":"In recent years the Congress has responded to industrial difficulties by enacting loan guarantee programs, first for steel and oil and gas, later for airlines and rural television services. Unlike programs passed two or three decades ago on behalf of the Lockheed and Chrysler corporations, these new programs are open to all qualifying companies within the specified industries. Companies can apply for a loan guarantee that covers most of the loan amount, usually in the range of 80 percent to 90 percent. In each of these four new programs, the Congress has created a board to judge the applications, and the boards have in turn hired a staff and outside consultants to analyze these applications and make recommendations on whether the specific applications should be approved. Because the programs involve credit markets, a Federal Reserve Board delegate has been appointed to the loan guarantee boards, and I have been that delegate for each of the four boards.","PeriodicalId":378123,"journal":{"name":"Weaving Fire into Form","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-03-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131888506","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Brygg Ullmer, Orit Shaer, Ali Mazalek, Caroline Hummels
Brygg Ullmer Brygg Ullmer is Professor and Chair of the HumanCentered Computing (HCC) Division within the School of Computing at Clemson University, where he also leads the Tangible Visualization group. His research interests include tangible interfaces, com putational genomics (and more broadly, interac tive computational STEAM), visualization, and rapid physical and electronic prototyping. He also has a strong interest in computationally mediated art, craft, and design, rooted in the traditions and mate rial expressions of specific regions and cultures. Ullmer hosted and co-chaired the inaugural ACM TEI 2007 conference; conference co-chair of TEI 2016; and is a steering com mittee member. Ullmer received M.S. and Ph.D. degrees from the MIT Media Laboratory, and a B.S. in computer engineering from the University of Illinois, Urbana-Champaign.
{"title":"Authors’ Biographies","authors":"Brygg Ullmer, Orit Shaer, Ali Mazalek, Caroline Hummels","doi":"10.1145/3544564.3544583","DOIUrl":"https://doi.org/10.1145/3544564.3544583","url":null,"abstract":"Brygg Ullmer Brygg Ullmer is Professor and Chair of the HumanCentered Computing (HCC) Division within the School of Computing at Clemson University, where he also leads the Tangible Visualization group. His research interests include tangible interfaces, com putational genomics (and more broadly, interac tive computational STEAM), visualization, and rapid physical and electronic prototyping. He also has a strong interest in computationally mediated art, craft, and design, rooted in the traditions and mate rial expressions of specific regions and cultures. Ullmer hosted and co-chaired the inaugural ACM TEI 2007 conference; conference co-chair of TEI 2016; and is a steering com mittee member. Ullmer received M.S. and Ph.D. degrees from the MIT Media Laboratory, and a B.S. in computer engineering from the University of Illinois, Urbana-Champaign.","PeriodicalId":378123,"journal":{"name":"Weaving Fire into Form","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125636708","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Years of Referenced Manuscripts","authors":"","doi":"10.1145/3544564.3544581","DOIUrl":"https://doi.org/10.1145/3544564.3544581","url":null,"abstract":"","PeriodicalId":378123,"journal":{"name":"Weaving Fire into Form","volume":"633 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122946226","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
In the chapters up till now, we have provided an overview of tangible and embod ied interaction in the lab and the wild, as well as a deeper investigation with respect to frameworks, cognitive and philosophical dimensions, and technologi cal characteristics and opportunities. This chapter focuses on designing tangible and embodied interaction: How to create meaningful interactions, how to ride the notion of tangibility and embodiment (or should we say animacy after Ingold [2013] instead of interaction?), and how to play with the richness and subtleties of
{"title":"Aesthetics of TEI","authors":"","doi":"10.1145/3544564.3544575","DOIUrl":"https://doi.org/10.1145/3544564.3544575","url":null,"abstract":"In the chapters up till now, we have provided an overview of tangible and embod ied interaction in the lab and the wild, as well as a deeper investigation with respect to frameworks, cognitive and philosophical dimensions, and technologi cal characteristics and opportunities. This chapter focuses on designing tangible and embodied interaction: How to create meaningful interactions, how to ride the notion of tangibility and embodiment (or should we say animacy after Ingold [2013] instead of interaction?), and how to play with the richness and subtleties of","PeriodicalId":378123,"journal":{"name":"Weaving Fire into Form","volume":"117 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122458731","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
interfaces have been published academically, and many systems com mercialized in industry. Here, we survey dozens of these examples, focusing on interfaces that were deployed and evaluated “in the wild” [Rogers and Marshall 2017] within real-world settings, including homes, classrooms, and indoor and outdoor public places. In particular, we survey three dominant application domains: learning, social connectedness, and health and wellbeing. However, these application domains are neither mutually exclusive nor exhaustive as we have seen a wide expansion of tangible that cross domain boundaries and address novel use scenarios. When pos sible, we will indicate sister surveys, which further focus on particular application areas. For example, Shaer and Hornecker’s [2010] survey of application domains for TEI covers additional application domains, which we do not survey here. Our goal for this chapter is to demonstrate how the theory and practice of TEI can be applied to make a difference in the real world. TEI in the Wild
{"title":"TEI in the Wild","authors":"","doi":"10.1145/3544564.3544571","DOIUrl":"https://doi.org/10.1145/3544564.3544571","url":null,"abstract":"interfaces have been published academically, and many systems com mercialized in industry. Here, we survey dozens of these examples, focusing on interfaces that were deployed and evaluated “in the wild” [Rogers and Marshall 2017] within real-world settings, including homes, classrooms, and indoor and outdoor public places. In particular, we survey three dominant application domains: learning, social connectedness, and health and wellbeing. However, these application domains are neither mutually exclusive nor exhaustive as we have seen a wide expansion of tangible that cross domain boundaries and address novel use scenarios. When pos sible, we will indicate sister surveys, which further focus on particular application areas. For example, Shaer and Hornecker’s [2010] survey of application domains for TEI covers additional application domains, which we do not survey here. Our goal for this chapter is to demonstrate how the theory and practice of TEI can be applied to make a difference in the real world. TEI in the Wild","PeriodicalId":378123,"journal":{"name":"Weaving Fire into Form","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132603993","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
typically provides the face and hands of computation into the realm of human experience. In the first decades of digital computation, both the input and output to computational systems were generally physical [Bush 1931, Hartree 1946, Ceruzzi 1981]. For example, with the 1940s ENIAC computer, data input and output were channeled via paper card or tape [Alt 1972], with programs and their parame ters expressed through thousands of cables, sockets, knobs, and switches [Wilkes 1967]. Influenced by pioneering systems such as SAGE [Astrahan et al. 1957] and Sketchpad [Sutherland 1964, Sutherland et al. 1969], the input and especially output of computational systems progressively shifted to virtual, screen-based forms. This transformation has yielded user experiences that can be seen as visually rich but sensorily impoverished, engaging a very limited fragment of our human abilities to sense and engage our world. For example, consider the “presence” of a given computational application. From a few meters’ distance, whether your friend is working on a laptop or tablet, smartphone or HMD—can you tell if she is bal ancing a spreadsheet, playing Solitaire, flying a drone, or hacking a genome? Are you sure? Compare this with many of our most basic human engagements. In cultures where meeting a person is often accompanied by a handshake, the handshake carries many cues. The firmness of grasp, duration, perhaps moisture, and (in some contexts) perhaps a glove, all modulated with complex personal, social, and Tangible and Embodied Interaction
通常提供了计算的面孔和手进入人类经验的领域。在数字计算的头几十年,计算系统的输入和输出通常都是物理的[Bush 1931, Hartree 1946, Ceruzzi 1981]。例如,在20世纪40年代的ENIAC计算机中,数据输入和输出通过纸卡或磁带进行传输[Alt 1972],程序及其参数通过成千上万的电缆、插座、旋钮和开关来表达[Wilkes 1967]。受SAGE [Astrahan et al. 1957]和Sketchpad [Sutherland 1964, Sutherland et al. 1969]等先锋系统的影响,计算系统的输入,尤其是输出逐渐转向虚拟的、基于屏幕的形式。这种转变产生的用户体验可以被视为视觉丰富但感官贫乏,使我们人类感知和参与世界的能力非常有限。例如,考虑给定计算应用程序的“存在”。从几米远的地方,无论你的朋友是在用笔记本电脑还是平板电脑,是在用智能手机还是hmd工作,你能分辨出她是在平衡电子表格、玩纸牌、驾驶无人机还是破解基因组吗?你确定吗?将这与我们许多最基本的人类活动相比较。在一些文化中,与人见面通常伴随着握手,握手包含了许多暗示。抓握的牢固性,持续时间,也许是湿度,(在某些情况下)可能是手套,所有这些都与复杂的个人,社会,有形和具体化的互动相调节
{"title":"Tangible and Embodied Interaction","authors":"","doi":"10.1145/3544564.3544570","DOIUrl":"https://doi.org/10.1145/3544564.3544570","url":null,"abstract":"typically provides the face and hands of computation into the realm of human experience. In the first decades of digital computation, both the input and output to computational systems were generally physical [Bush 1931, Hartree 1946, Ceruzzi 1981]. For example, with the 1940s ENIAC computer, data input and output were channeled via paper card or tape [Alt 1972], with programs and their parame ters expressed through thousands of cables, sockets, knobs, and switches [Wilkes 1967]. Influenced by pioneering systems such as SAGE [Astrahan et al. 1957] and Sketchpad [Sutherland 1964, Sutherland et al. 1969], the input and especially output of computational systems progressively shifted to virtual, screen-based forms. This transformation has yielded user experiences that can be seen as visually rich but sensorily impoverished, engaging a very limited fragment of our human abilities to sense and engage our world. For example, consider the “presence” of a given computational application. From a few meters’ distance, whether your friend is working on a laptop or tablet, smartphone or HMD—can you tell if she is bal ancing a spreadsheet, playing Solitaire, flying a drone, or hacking a genome? Are you sure? Compare this with many of our most basic human engagements. In cultures where meeting a person is often accompanied by a handshake, the handshake carries many cues. The firmness of grasp, duration, perhaps moisture, and (in some contexts) perhaps a glove, all modulated with complex personal, social, and Tangible and Embodied Interaction","PeriodicalId":378123,"journal":{"name":"Weaving Fire into Form","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133908104","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Most TEI systems are fundamentally entangled with physical artifacts. Where we have discussed many grounding examples and theories, the question of how tangibles are designed, fabricated, and brought to life is deeply central. Each of these topics is independently worthy of a dedicated book(s). Here, we seek to pro vide a high-level overview, focused largely on mediating technologies, with some high-level consideration of making and fabrication. We anticipate readers with widely diverse backgrounds. We imagine that some
{"title":"Mediating Technologies","authors":"","doi":"10.1145/3544564.3544574","DOIUrl":"https://doi.org/10.1145/3544564.3544574","url":null,"abstract":"Most TEI systems are fundamentally entangled with physical artifacts. Where we have discussed many grounding examples and theories, the question of how tangibles are designed, fabricated, and brought to life is deeply central. Each of these topics is independently worthy of a dedicated book(s). Here, we seek to pro vide a high-level overview, focused largely on mediating technologies, with some high-level consideration of making and fabrication. We anticipate readers with widely diverse backgrounds. We imagine that some","PeriodicalId":378123,"journal":{"name":"Weaving Fire into Form","volume":"210 ","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133455780","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}