Asriadi Masnar, Firdania Octaviany Hidayah, Isma Ar Rachmah, Nurbaya Nurbaya
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引用次数: 0
摘要
2020年,印度尼西亚食品和药物管理局发布了包装前营养标签,以方便消费者决定自己的饮食偏好。与此同时,数字宣传活动可以有效地教育社会,减少印尼糖、盐和脂肪(SSF)的高消费。本研究讨论了使用增强现实(AR)技术传递SSF消费限制消息的有效性。本研究采用定量描述方法。数据是从随机选择的生活在雅加达、茂物、德波、Tangerang dan Bekasi (Jabodetabek)地区的100名青少年中收集的,然后进行EPIC(共情、说服、影响和沟通)模型分析。EPIC的四个维度都落在有效类别的4.23-4.29范围内,满分为5.8分。这些发现表明,一般来说,限制使用增强现实媒体消费SSF的广告处于非常有效的类别,最终得分为4.25,这表明包装中的AR应用可以有效地用于促销或宣传特定信息。
Combating Excessive Food Consumption Through Augmented Reality Packaging: An Explorative Study of Generation Z
In 2020, The Indonesian Food and Drug Authority published Front of Pack Nutrition Labelling to ease consumers decide their diet preferences. In line with this effort, digital campaigns can effectively educate society and reduce the high consumption of Sugar, Salt, and Fat (SSF) in Indonesia. This research discusses the effectiveness of SSF consumption restriction messages delivered using Augmented Reality (AR) technology. This research uses a quantitative descriptive method. The data were collected from randomly selected 100 youngsters living in Jakarta, Bogor, Depok, Tangerang dan Bekasi (Jabodetabek) area and followed by the EPIC (Empathy, Persuasion, Impact, and Communication) model analysis. All four dimensions of EPIC fell on effective category within range 4.23-4.29 out of 5.8. These findings suggest that, in general, the advertisement for limiting the consumption of SSF with Augmented Reality media stands in the very effective category with a final score of 4.25 and represent that AR application in packaging can effectively be used for promoting or advertisising particular information.