教育类手机游戏的倾向导向玩家类型

Mehran Gholizadeh, F. Taghiyareh, Saeed Alvandkoohi
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引用次数: 4

摘要

在游戏环境中,识别玩家类型的关键作用是不可避免的,教育类游戏也不例外。本文旨在呈现基于手机游戏的学习环境中玩家-游戏互动的行为倾向模型。这个模型包含5个不同的特征,即精确性、完美性、准时性、存在感和速度。为此,我们分析了玩家在一款手机教育游戏中的活动,并尝试根据玩家在游戏处理方式上的偏好对他们进行分类。此外,作为确定特征之间相互关联的一步,进行了多元线性回归分析。调查结果产生了一个代表玩家与游戏互动的模型,该模型可以用于分类教育类手机游戏中不同类型的玩家。
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Toward a Propensity-Oriented Player Typology in Educational Mobile Games
The pivotal role of identifying types of players is inevitable in the game contexts, and educational games are not an exception. This article aims to present a model of player-game interaction in the mobile game-based learning setting regarding the behavioral propensity. This model comprises five different features inherited from the player typology literature including precision, perfection, punctuality, presence, and pace. To this end, we analyzed the activities of players in a mobile educational game and then tried to classify players based on their preferences in how to deal with the game. Furthermore, as a step toward determining the association of features with each other, multiple linear regression analysis was conducted. The outcome of the investigations resulted in a model representing player interaction with the game in a way that it could be used to classify different types of players in educational mobile games.
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