一个用于算法动画的Unity 3D框架

Nicholas Harshfield, Dar-jen Chang, Rammohan
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引用次数: 12

摘要

自从1984年第一个算法动画交互计算机系统BALSA出现以来,许多算法动画和可视化应用程序都被开发出来用于教育目的。现代游戏引擎(如Unity 3D和Unreal)拥有许多对算法动画应用至关重要的功能。到目前为止,这些特性还没有被系统地用于教育应用。在本文中,我们绕过了传统的编程语言(如Java, c++等)及其相应的工具包,而是描述了我们围绕Unity 3D构建的算法动画框架的设计,并演示了其在图形算法动画教育领域的应用。该项目证明了Unity 3D等现代游戏引擎可以用于创建现代有效的工具,用于学习包含在计算机科学和工程领域的概念。
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A Unity 3D framework for algorithm animation
Since the first algorithm animation interactive computer system called BALSA appeared in 1984, many algorithm animation and visualization applications have been developed for educational purposes. Modern game engines (like Unity 3D and Unreal) possess a multitude of features which are vital for algorithm animation applications. Until now, these features have not been systematically exploited for educational applications. In this paper, we circumvent conventional programming languages (such as Java, C++, etc.) and their corresponding toolkits and instead describe our design of an alglorithm animation framework built around Unity 3D and demonstrate its application to the educational realm of graph algorithm animation. This project serves as a proof of concept that modern game engines such as Unity 3D can be used to create modern and effective tools for learning concepts contained in the realm of computer science and engineering.
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