遮挡驱动的场景排序,用于高效剔除

Dirk Staneker, D. Bartz, W. Straßer
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引用次数: 6

摘要

图像空间遮挡剔除是减少大型多边形模型渲染负荷的一种有效方法。然而,遮挡剔除并不是免费的;它用可能遮挡的几何图形的渲染成本来交换开销成本。同时,现代图形硬件支持基于图像空间遮挡剔除的遮挡查询。然而,这些查询会消耗大量的填充率带宽和延迟成本。在本文中,我们提出了减少冗余遮挡查询的新技术。我们的方法使用几个“占用地图”来组织场景遍历。通过硬件支持的异步遮挡查询,可以有效地积累相应的信息。为了避免冗余请求,我们根据占用地图的信息安排这些多个遮挡查询。我们提出的技术是保守的,并受益于几何的部分深度顺序。
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Occlusion-driven scene sorting for efficient culling
Image space occlusion culling is a powerful approach to reduce the rendering load of large polygonal models. However, occlusion culling is not for free; it trades overhead costs with the rendering costs of the possibly occluded geometry. Meanwhile, occlusion queries based on image space occlusion culling are supported on modern graphics hardware. However, a significant consumption of fillrate bandwidth and latency costs are associated with these queries.In this paper, we propose new techniques to reduce redundant occlusion queries. Our approach uses several "Occupancy Maps" to organize scene traversal. The respective information is accumulated efficiently by hardware-supported asynchronous occlusion queries. To avoid redundant requests, we arrange these multiple occlusion queries according to the information of the Occupancy Maps. Our presented technique is conservative and benefits from a partial depth order of the geometry.
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