模式中断

L. Roberts
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摘要

在竞争激烈的领域操作通常需要敏捷和横向行动来保持项目的进展。Pattern Interrupt是一个自主的、话语的移动艺术作品,位于RMIT大学的机构环境之外。它通过一系列有趣的讨论,推测了在墨尔本公共领域创造性工作所需的战术行动,并通过纸牌游戏进行了增强,刺激了AAANZ会议代表之间的经验分享,借鉴了他们在该领域的不同角色。这些卡片提炼了我作为一个从事公共艺术的跨学科从业者,从临时实验、变通方法和不足中积累的见解。他们利用了美术指导的语言和形式,如Brian Eno和Peter Schmidt的《斜向策略》(1975),以及Marshall McLuhan的《遥远预警》(1969)等早期管理类游戏。在出版物和游戏的交叉点上操作,纸牌特别挑战了书籍或演示的线性格式,作为从该领域提取发现的一种方式。相反,它是一组动态的机会操作,可以在实践中重新应用,同时保留多种解释。作为一个活生生的实验室,它连接并激活了来自公共领域的知识。它为参与者提供了一个在官僚体系中找到乐趣的机会,并共同解决棘手的公共艺术困境。
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Pattern Interrupt
Operating in contested fields often requires agile and lateral actions to keep a project moving. Pattern Interrupt was an autonomous, discursive mobile artwork, located outside and between the institutional surroundings of RMIT University. It speculated on the tactical actions needed to work creatively within Melbourne’s public realm via a playful discussion series, augmented through a card game that stimulated the sharing of experiences between AAANZ Conference delegates, drawing on their various roles in the field. The cards distilled my accumulated insights from provisional experiments, workarounds and shortfalls as a transdisciplinary practitioner working in public art. They harnessed the language and format of artist instructions such as Oblique Strategies (1975) by Brian Eno and Peter Schmidt and early management games, such as Distant Early Warning (1969) by Marshall McLuhan. Operating at the intersection of publication and game, the deck of cards specifically challenged the linear format of a book or presentation as a way to distil findings from the field. Instead, it was a dynamic set of chance operations that could be reapplied within practice while remaining open to multiple interpretations. As a live laboratory, it articulated and activated knowledge/s drawn from the public realm. It offered participants an opportunity to find play in bureaucratic systems, and to work around intractable public art predicaments together.
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