基于手势的情感和认知状态识别使用Kinect在电子学习期间的有效反馈

Kartik Vermun, Mohit Senapaty, Anindhya Sankhla, P. Patnaik, A. Routray
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引用次数: 16

摘要

随着在线教育的发展,教育工作者尝试识别学习者的情绪和注意力,以改善学习过程中的反馈。这类系统大多使用学习者与系统的交互、音频和视频监控以及分析来识别用户的移情状态并提供相应的反馈。面部表情、眼球追踪以及眼部PERCLOS都被用来识别警觉性和情绪。然而,使用手势识别认知和情感状态是一个相对被忽视的领域,尽管在游戏和教育学领域,手势识别是与计算机交互研究的一个重要领域。在本文中,我们报告了一项正在进行的工作,我们已经能够通过使用Kinect的手势来确定一些用户的移情状态,并提出了创建一个准确的认知状态和情感手势识别系统,首先开发一个手势数据库,表示用户的情感和与电子学习环境相关的影响状态,然后通过校准系统来准确检测情绪和相关状态。这可以单独使用,也可以与其他多媒体输入一起使用,以便在电子学习环境中获得准确的反馈。
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Gesture-Based Affective and Cognitive States Recognition Using Kinect for Effective Feedback during e-Learning
With the growth of online education, there have been many attempts by educators to identify the learner's emotions and attention so as to improve feedback during the learning process. Such systems have mostly used the learner's interaction with the system, audio and video monitoring, and profiling to identify the user's empathic state and provide feedback accordingly. Facial expressions, eye tracking as well as eye PERCLOS have been used to identify both alertness and emotions. However, identification of cognitive as well as affective states using gestures is a relatively neglected area, though in the field of gaming and pedagogy, gesture recognition is an important area of research for interaction with computers. In this paper, we report a work in progress where we have been able to determine some of the user's empathic states through her gestures using Kinect, and have proposed to create an accurate system for cognitive state and affective gesture recognition by first developing a database of gestures signifying user's emotional and affect states related to e-learning context, and then by calibrating the system for accurate detection of emotions and allied states through gestures. This can be used independently or with other multimedia inputs for accurate feedback in e-learning environments.
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