ARQuest:一种开发计算思维技能的有形增强现实方法

Anna Gardeli, S. Vosinakis
{"title":"ARQuest:一种开发计算思维技能的有形增强现实方法","authors":"Anna Gardeli, S. Vosinakis","doi":"10.1109/VS-Games.2019.8864603","DOIUrl":null,"url":null,"abstract":"Computational thinking is considered an important skillset for 21st century learners and became a subject of focus in K-12 education in the recent years. It cultivates problem-solving and algorithmic thinking and can be helpful in wider aspects of everyday life, besides programming and computer science. There have been various approaches to teach computational thinking in early education stages that utilize modern technologies, such as physical computing and robotics, and adopt a playful manner. Mobile Augmented Reality is a promising technology along this path that lets users collaborate and interact with both physical and digital elements. However, the technology is still relatively new and has not been studied extensively with students, especially in formal educational settings. In this paper we present ARQuest, a collaborative mobile augmented reality game for developing computational thinking skills of primary school students. The game combines a physical board and tangible tokens with animated 3D content, and students use them to create and solve challenges in a gamified environment. We have performed an exploratory study in two primary schools in order to explore the impact of ARQuest on students' understanding of algorithmic concepts, engagement and collaboration. The study led to a number of interesting conclusions regarding the game, as well as more generic aspects of interacting and collaborating in mobile augmented reality.","PeriodicalId":285804,"journal":{"name":"2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)","volume":"32 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"24","resultStr":"{\"title\":\"ARQuest: A Tangible Augmented Reality Approach to Developing Computational Thinking Skills\",\"authors\":\"Anna Gardeli, S. Vosinakis\",\"doi\":\"10.1109/VS-Games.2019.8864603\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Computational thinking is considered an important skillset for 21st century learners and became a subject of focus in K-12 education in the recent years. It cultivates problem-solving and algorithmic thinking and can be helpful in wider aspects of everyday life, besides programming and computer science. There have been various approaches to teach computational thinking in early education stages that utilize modern technologies, such as physical computing and robotics, and adopt a playful manner. Mobile Augmented Reality is a promising technology along this path that lets users collaborate and interact with both physical and digital elements. However, the technology is still relatively new and has not been studied extensively with students, especially in formal educational settings. In this paper we present ARQuest, a collaborative mobile augmented reality game for developing computational thinking skills of primary school students. The game combines a physical board and tangible tokens with animated 3D content, and students use them to create and solve challenges in a gamified environment. We have performed an exploratory study in two primary schools in order to explore the impact of ARQuest on students' understanding of algorithmic concepts, engagement and collaboration. The study led to a number of interesting conclusions regarding the game, as well as more generic aspects of interacting and collaborating in mobile augmented reality.\",\"PeriodicalId\":285804,\"journal\":{\"name\":\"2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)\",\"volume\":\"32 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"24\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/VS-Games.2019.8864603\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VS-Games.2019.8864603","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 24

摘要

计算思维被认为是21世纪学习者的重要技能,近年来成为K-12教育的重点。它培养了解决问题和算法思维,除了编程和计算机科学之外,它还可以在日常生活的更广泛方面有所帮助。在早期教育阶段,有各种各样的方法来教授计算思维,这些方法利用现代技术,如物理计算和机器人技术,并采用一种有趣的方式。移动增强现实是这条道路上一项很有前途的技术,它允许用户与物理和数字元素进行协作和交互。然而,这项技术仍然相对较新,尚未在学生中进行广泛研究,特别是在正规教育环境中。本文介绍了一款开发小学生计算思维能力的协同移动增强现实游戏ARQuest。该游戏将物理板和有形代币与动画3D内容相结合,学生使用它们在游戏化环境中创建和解决挑战。我们在两所小学进行了一项探索性研究,以探索ARQuest对学生对算法概念的理解、参与和协作的影响。这项研究得出了许多关于这款游戏的有趣结论,以及手机增强现实中互动和合作的更普遍方面。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
ARQuest: A Tangible Augmented Reality Approach to Developing Computational Thinking Skills
Computational thinking is considered an important skillset for 21st century learners and became a subject of focus in K-12 education in the recent years. It cultivates problem-solving and algorithmic thinking and can be helpful in wider aspects of everyday life, besides programming and computer science. There have been various approaches to teach computational thinking in early education stages that utilize modern technologies, such as physical computing and robotics, and adopt a playful manner. Mobile Augmented Reality is a promising technology along this path that lets users collaborate and interact with both physical and digital elements. However, the technology is still relatively new and has not been studied extensively with students, especially in formal educational settings. In this paper we present ARQuest, a collaborative mobile augmented reality game for developing computational thinking skills of primary school students. The game combines a physical board and tangible tokens with animated 3D content, and students use them to create and solve challenges in a gamified environment. We have performed an exploratory study in two primary schools in order to explore the impact of ARQuest on students' understanding of algorithmic concepts, engagement and collaboration. The study led to a number of interesting conclusions regarding the game, as well as more generic aspects of interacting and collaborating in mobile augmented reality.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
The Role of Serious Gaming using Virtual Reality Applications for 3D Architectural Visualization Game-Based Learning - Developing a Business Game for Interactive Architectural Visualization Festarola: a Game for Improving Problem Solving Strategies Cultural Mobile Games: Designing for ‘Many’ 3D Interaction with Virtual Objects in Real Water
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1