GraphTracker:一个拓扑投影不变光学跟踪器

F. Smit, A. V. Rhijn, R. V. Liere
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引用次数: 10

摘要

本文描述了一种新的用于虚拟和增强现实中交互设备姿态估计的光学跟踪算法。给定交互设备的三维模型和大量的相机图像,位姿重建的主要难点是找到二维图像点与三维模型点之间的对应关系。以前的大多数方法都是利用立体对应来解决这个问题的。一旦解决了对应问题,就可以通过确定三维点云和模型之间的转换来估计姿态。我们的方法是基于图结构的射影不变拓扑。图结构的拓扑结构在投影下不发生变化,通过检测到的二维图像图与模型图之间的子图匹配算法解决点对应问题。我们的方法有四个优点。首先,对应问题完全在二维中解决,因此不需要立体对应。因此,我们可以使用任意数量的摄像机,包括单个摄像机。其次,与立体方法相反,我们不需要在两个不同的相机中检测相同的模型点,因此我们的方法对遮挡的鲁棒性更强。第三,子图匹配算法即使在部分图被遮挡的情况下,例如被用户的手遮挡,仍然可以检测到匹配。这也提供了更多的抗遮挡的健壮性。最后,随着摄像机数量的增加,姿态估计中的误差显著降低。
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GraphTracker: a topology projection invariant optical tracker
In this paper, we describe a new optical tracking algorithm for pose estimation of interaction devices in virtual and augmented reality. Given a 3D model of the interaction device and a number of camera images, the primary difficulty in pose reconstruction is to find the correspondence between 2D image points and 3D model points. Most previous methods solved this problem by the use of stereo correspondence. Once the correspondence problem has been solved, the pose can be estimated by determining the transformation between the 3D point cloud and the model. Our approach is based on the projective invariant topology of graph structures. The topology of a graph structure does not change under projection: in this way we solve the point correspondence problem by a subgraph matching algorithm between the detected 2D image graph and the model graph. There are four advantages to our method. First, the correspondence problem is solved entirely in 2D and therefore no stereo correspondence is needed. Consequently, we can use any number of cameras, including a single camera. Secondly, as opposed to stereo methods, we do not need to detect the same model point in two different cameras, and therefore our method is much more robust against occlusion. Thirdly, the subgraph matching algorithm can still detect a match even when parts of the graph are occluded, for example by the users hands. This also provides more robustness against occlusion. Finally, the error made in the pose estimation is significantly reduced as the amount of cameras is increased.
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