在现代电脑游戏中探索传统艺术与文化

Conrado R. Ruiz, Nor Hidayu Salimi, Sujitra Chodnok, Pham Trung Ha
{"title":"在现代电脑游戏中探索传统艺术与文化","authors":"Conrado R. Ruiz, Nor Hidayu Salimi, Sujitra Chodnok, Pham Trung Ha","doi":"10.1109/NCM.2009.178","DOIUrl":null,"url":null,"abstract":"One of the main difficulties that computer game designers face is finding engaging content for their games. In this paper, we explore the possibility of exploring tradition art and culture as a possible source of inspiration for the actual content of modern computer games. We also consider computer games as a medium for promoting culture and arts, and therefore being considered as an art form itself. To establish why computer games can be considered art, we take into account the major theories of art in terms of historical, institutional, aesthetic, representational and expressive definitions. We also present the computer games that we have developed and show how these can be used to exhibit the culture and art of a country. The first game is Tuk-tuk (auto rickshaw) based on Thailand’s popular mode of transportation. It is essentially a taxi simulation game where the player has to pick up passengers and bring them to their desired location. In the game the tradition architecture of Bangkok’s structures is shown, passengers wear Thai traditional costumes and Thai music is played in the background. The second game is \"O An Quan\" (game of squares), a traditional board game played with stones in Vietnam. It is similar to Malaysia’s \"Congkak\" and the Philippines' \"Sungka\".","PeriodicalId":119669,"journal":{"name":"2009 Fifth International Joint Conference on INC, IMS and IDC","volume":"167 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-08-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Exploring Traditional Art and Culture in Modern Computer Games\",\"authors\":\"Conrado R. Ruiz, Nor Hidayu Salimi, Sujitra Chodnok, Pham Trung Ha\",\"doi\":\"10.1109/NCM.2009.178\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"One of the main difficulties that computer game designers face is finding engaging content for their games. In this paper, we explore the possibility of exploring tradition art and culture as a possible source of inspiration for the actual content of modern computer games. We also consider computer games as a medium for promoting culture and arts, and therefore being considered as an art form itself. To establish why computer games can be considered art, we take into account the major theories of art in terms of historical, institutional, aesthetic, representational and expressive definitions. We also present the computer games that we have developed and show how these can be used to exhibit the culture and art of a country. The first game is Tuk-tuk (auto rickshaw) based on Thailand’s popular mode of transportation. It is essentially a taxi simulation game where the player has to pick up passengers and bring them to their desired location. In the game the tradition architecture of Bangkok’s structures is shown, passengers wear Thai traditional costumes and Thai music is played in the background. The second game is \\\"O An Quan\\\" (game of squares), a traditional board game played with stones in Vietnam. It is similar to Malaysia’s \\\"Congkak\\\" and the Philippines' \\\"Sungka\\\".\",\"PeriodicalId\":119669,\"journal\":{\"name\":\"2009 Fifth International Joint Conference on INC, IMS and IDC\",\"volume\":\"167 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-08-25\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2009 Fifth International Joint Conference on INC, IMS and IDC\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/NCM.2009.178\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2009 Fifth International Joint Conference on INC, IMS and IDC","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/NCM.2009.178","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

摘要

电脑游戏设计师面临的主要困难之一是为他们的游戏寻找吸引人的内容。在本文中,我们探讨了将传统艺术和文化作为现代电脑游戏实际内容的可能灵感来源的可能性。我们也认为电脑游戏是一种促进文化和艺术的媒介,因此被视为一种艺术形式。为了确定为什么电脑游戏可以被视为艺术,我们从历史、制度、美学、代表性和表现力的定义方面考虑了艺术的主要理论。我们还展示了我们开发的电脑游戏,并展示了如何使用这些游戏来展示一个国家的文化和艺术。第一个游戏是Tuk-tuk(自动人力车),基于泰国流行的交通方式。它本质上是一款出租车模拟游戏,玩家必须接送乘客并将他们带到他们想要的地方。在游戏中展示了曼谷的传统建筑结构,乘客穿着泰国传统服装,泰国音乐作为背景音乐。第二种游戏是“棋盘游戏”,这是越南一种用石头玩的传统棋盘游戏。它类似于马来西亚的“贡卡”和菲律宾的“松卡”。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Exploring Traditional Art and Culture in Modern Computer Games
One of the main difficulties that computer game designers face is finding engaging content for their games. In this paper, we explore the possibility of exploring tradition art and culture as a possible source of inspiration for the actual content of modern computer games. We also consider computer games as a medium for promoting culture and arts, and therefore being considered as an art form itself. To establish why computer games can be considered art, we take into account the major theories of art in terms of historical, institutional, aesthetic, representational and expressive definitions. We also present the computer games that we have developed and show how these can be used to exhibit the culture and art of a country. The first game is Tuk-tuk (auto rickshaw) based on Thailand’s popular mode of transportation. It is essentially a taxi simulation game where the player has to pick up passengers and bring them to their desired location. In the game the tradition architecture of Bangkok’s structures is shown, passengers wear Thai traditional costumes and Thai music is played in the background. The second game is "O An Quan" (game of squares), a traditional board game played with stones in Vietnam. It is similar to Malaysia’s "Congkak" and the Philippines' "Sungka".
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Based on Improved BP Neural Network to Forecast Demand for Spare Parts Integrated Network Management Certification Training with Computer Game: A Knowledge Placement Framework Improving Scalability for RFID Privacy Protection Using Parallelism A Brand-New Mobile Value-Added Service: M-Check A Uniform Construction of New Exact Travelling Wave Solutions and its Applications
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1