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引用次数: 1

摘要

在过去几年中,团队在紧张的时间压力下一起工作的有时间限制的协作事件已经变得很流行,并在许多上下文中得到了使用。在本文中,我们探讨了全球服务干扰(GSJ),它的格式类似于其他全球干扰事件,如全球游戏干扰。在这种类型的事件中,活动以服务原型为中心,包括服务的设计过程。在本文中,我们采用混合方法研究GSJ本地版参与者的动机,并将这些动机与我们从世界其他城市收集的数据进行比较。我们还收集了关于GSJ期间参与者的主要经验教训和遇到的困难的数据。
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Participants’ Motivations in the Global Service Jam
Time-bounded collaborative events in which teams work together under intense time pressure have become popular in the last few years and are being used in many contexts. In this article we explore the Global Service Jam (GSJ), which has a format similar to other global jamming events such as the Global Game Jam. In this type of event, the activities are centered on service prototyping, encompassing the design process of a service. In this article we perform a mixed-method study to understand the motivation of participants in the local edition of GSJ and compare those motivations to the data we gathered from other cities around the world. We also collected data about the main lessons learned and difficulties found by participants during the GSJ.
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Jamming across borders: An exploratory study (co)Curating game jams for community and communitas A 48hr game making challenge retrospective Comparing Ideation Techniques for Games Education: SCAMPER, Gamicards, Brainstorming Hackathons for Workforce Development: A Case Study Participants’ Motivations in the Global Service Jam
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