关于非基于网络的多模式互动纪录片制作

Miao Song, Serguei A. Mokhov, P. Grogono, S. Mudur
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引用次数: 13

摘要

互动纪录片最常见的呈现方式是通过网络媒介,这种媒介不像其他形式那样“有形”或身临其境。早期制作《我还记得》纪录片的记忆浮泡与观众参与互动,使用普通的OpenGL,这是第一个非基于网络的原型。我们描述了一个新的HCI过程和一个相关的程序员框架的设计,使用当前可用的工具制作被动的纪录片互动,并保持美学和情感吸引力。它是作为艺术装置在当地空间完成的。在此背景下,我们简要回顾了一个多模式交互系统,无限空间系统(ISS)的概念验证设计和实现。它的设计是为了补充数字艺术家的工作,为各种互动场景和应用。它的设计支持非基于网络的交互式纪录片创作,包括基于语音和手势的互动(通过Kinect),音乐可视化和交互式舞蹈可视化的绿色屏幕,以及其他实时功能。ISS框架提供了一个统一的通用体系结构,支持可配置的安装设置,就像在前面的工作中描述的公共场所一样。我们还比较了ISS基于XNA/ c#的实现与早期用于交互式纪录片制作的OpenGL原型的优缺点。
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On a non-web-based multimodal interactive documentary production
The most common rendering of interactive documentary film is through the web-based medium, which is not “tangible” or as immersive as a different form could be. The earlier making of the “I Still Remember” documentary's memory floating bubbles interactive with audience's participation using ordinary OpenGL was the first non-web-based prototype. We describe a new HCI process and the design of an associated programmer framework for making a passive documentary interactive using currently available tools and preserving the aesthetic and emotional appeal. It is done in a local space as an artistic installation. In this context, we briefly review the proof-of-concept design and implementation of a multimodal interactive system, the Illimitable Space System (ISS). It was designed to supplement digital artists' work for various interactive scenarios and applications. Its design supports non-web-based interactive documentary creation with speech and gesture based interaction (via Kinect), music visualization and green screening for interactive dance visualization, among other things in real-time. The ISS framework provides a unified generalized architecture that supports a configurable setup of installations, as in public places described in earlier work. We also compare advantages and disadvantages of the ISS's based XNA/C# realization to that of the earlier OpenGL prototype for interactive documentary production.
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