N. Shakhovskaya, Krzysztof Rejman, Y. Bobalo, V. Brygilevych
{"title":"教育过程中的游戏化:实现","authors":"N. Shakhovskaya, Krzysztof Rejman, Y. Bobalo, V. Brygilevych","doi":"10.23939/jcpee2022.01.001","DOIUrl":null,"url":null,"abstract":"The paper presents an architecture of the education system with gamification. The system for assessing practical knowledge and skills through play is designed to optimize the educational process and the manifestation of students' creative thinking. The main purpose of this system is to simplify and automate the learning process in educational institutions","PeriodicalId":325908,"journal":{"name":"Computational Problems of Electrical Engineering","volume":"36 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-06-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Gamification in educational process: realization\",\"authors\":\"N. Shakhovskaya, Krzysztof Rejman, Y. Bobalo, V. Brygilevych\",\"doi\":\"10.23939/jcpee2022.01.001\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The paper presents an architecture of the education system with gamification. The system for assessing practical knowledge and skills through play is designed to optimize the educational process and the manifestation of students' creative thinking. The main purpose of this system is to simplify and automate the learning process in educational institutions\",\"PeriodicalId\":325908,\"journal\":{\"name\":\"Computational Problems of Electrical Engineering\",\"volume\":\"36 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-06-02\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computational Problems of Electrical Engineering\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.23939/jcpee2022.01.001\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computational Problems of Electrical Engineering","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.23939/jcpee2022.01.001","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The paper presents an architecture of the education system with gamification. The system for assessing practical knowledge and skills through play is designed to optimize the educational process and the manifestation of students' creative thinking. The main purpose of this system is to simplify and automate the learning process in educational institutions