教育过程中的游戏化:实现

N. Shakhovskaya, Krzysztof Rejman, Y. Bobalo, V. Brygilevych
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摘要

本文提出了一种游戏化教育系统的体系结构。通过游戏评估实践知识和技能的体系旨在优化教育过程和学生创造性思维的体现。本系统的主要目的是简化和自动化教育机构的学习过程
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Gamification in educational process: realization
The paper presents an architecture of the education system with gamification. The system for assessing practical knowledge and skills through play is designed to optimize the educational process and the manifestation of students' creative thinking. The main purpose of this system is to simplify and automate the learning process in educational institutions
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