学习生成设计方法:高等教育学生开发工具包

IF 1.1 4区 教育学 0 ART International Journal of Art & Design Education Pub Date : 2022-09-02 DOI:10.1111/jade.12433
Jaana Kärnä-Behm
{"title":"学习生成设计方法:高等教育学生开发工具包","authors":"Jaana Kärnä-Behm","doi":"10.1111/jade.12433","DOIUrl":null,"url":null,"abstract":"<p>In order to achieve successful products and services, design research nowadays is searching for new methods that unify collaboration between professional designers and future users. Developing and using these new design methods is also of interest in design education. In this study, design toolkits are developed to practise participatory design with a user-centric orientation. The purpose of this study is to analyse a case in higher education where students of art and design aimed at becoming craft teachers developed toolkits in design situations appointed beforehand. The literature review of the toolkit shows that a diverse and multidisciplinary field of applications has been developed. The data of the study consist of 24 virtual or physical toolkits made by the students as well as their reflections on their work. The results showed that executing a design process where students in a design situation had to enter into the future user's world creates empathy for designers. Also, various elements connected with the unifying of senses and physical activities were built into the toolkits as well as certain game-like features. The results of this study can be used as basic data concerning making educational insights in design education in higher education.</p>","PeriodicalId":45973,"journal":{"name":"International Journal of Art & Design Education","volume":"41 4","pages":"577-588"},"PeriodicalIF":1.1000,"publicationDate":"2022-09-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://onlinelibrary.wiley.com/doi/epdf/10.1111/jade.12433","citationCount":"0","resultStr":"{\"title\":\"Learning Generative Design Methods: Higher Education Students Developing Toolkits\",\"authors\":\"Jaana Kärnä-Behm\",\"doi\":\"10.1111/jade.12433\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p>In order to achieve successful products and services, design research nowadays is searching for new methods that unify collaboration between professional designers and future users. Developing and using these new design methods is also of interest in design education. In this study, design toolkits are developed to practise participatory design with a user-centric orientation. The purpose of this study is to analyse a case in higher education where students of art and design aimed at becoming craft teachers developed toolkits in design situations appointed beforehand. The literature review of the toolkit shows that a diverse and multidisciplinary field of applications has been developed. The data of the study consist of 24 virtual or physical toolkits made by the students as well as their reflections on their work. The results showed that executing a design process where students in a design situation had to enter into the future user's world creates empathy for designers. Also, various elements connected with the unifying of senses and physical activities were built into the toolkits as well as certain game-like features. The results of this study can be used as basic data concerning making educational insights in design education in higher education.</p>\",\"PeriodicalId\":45973,\"journal\":{\"name\":\"International Journal of Art & Design Education\",\"volume\":\"41 4\",\"pages\":\"577-588\"},\"PeriodicalIF\":1.1000,\"publicationDate\":\"2022-09-02\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://onlinelibrary.wiley.com/doi/epdf/10.1111/jade.12433\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Art & Design Education\",\"FirstCategoryId\":\"95\",\"ListUrlMain\":\"https://onlinelibrary.wiley.com/doi/10.1111/jade.12433\",\"RegionNum\":4,\"RegionCategory\":\"教育学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"0\",\"JCRName\":\"ART\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Art & Design Education","FirstCategoryId":"95","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1111/jade.12433","RegionNum":4,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"ART","Score":null,"Total":0}
引用次数: 0

摘要

为了获得成功的产品和服务,当今的设计研究正在寻找新的方法来统一专业设计师和未来用户之间的合作。开发和使用这些新的设计方法也是设计教育的兴趣所在。在本研究中,设计工具包的开发实践参与式设计与用户为中心的取向。本研究的目的是分析一个高等教育中艺术与设计专业的学生在预先指定的设计情境中开发工具包的案例,这些学生的目标是成为工艺教师。该工具包的文献综述表明,一个多样化和多学科的应用领域已经发展起来。该研究的数据包括学生制作的24个虚拟或物理工具包以及他们对自己工作的反思。结果表明,执行一个设计过程,让学生在设计情境中进入未来用户的世界,会让设计师产生同理心。此外,与感官和身体活动的统一相关的各种元素被构建到工具包中,以及某些类似游戏的功能。本研究结果可为高等教育设计教育的教育见解提供基础资料。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

摘要图片

查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Learning Generative Design Methods: Higher Education Students Developing Toolkits

In order to achieve successful products and services, design research nowadays is searching for new methods that unify collaboration between professional designers and future users. Developing and using these new design methods is also of interest in design education. In this study, design toolkits are developed to practise participatory design with a user-centric orientation. The purpose of this study is to analyse a case in higher education where students of art and design aimed at becoming craft teachers developed toolkits in design situations appointed beforehand. The literature review of the toolkit shows that a diverse and multidisciplinary field of applications has been developed. The data of the study consist of 24 virtual or physical toolkits made by the students as well as their reflections on their work. The results showed that executing a design process where students in a design situation had to enter into the future user's world creates empathy for designers. Also, various elements connected with the unifying of senses and physical activities were built into the toolkits as well as certain game-like features. The results of this study can be used as basic data concerning making educational insights in design education in higher education.

求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
CiteScore
2.90
自引率
9.10%
发文量
47
期刊介绍: The International Journal of Art & Design Education (iJADE) provides an international forum for research in the field of the art and creative education. It is the primary source for the dissemination of independently refereed articles about the visual arts, creativity, crafts, design, and art history, in all aspects, phases and types of education contexts and learning situations. The journal welcomes articles from a wide range of theoretical and methodological approaches to research, and encourages submissions from the broader fields of education and the arts that are concerned with learning through art and creative education.
期刊最新文献
Issue Information Revisiting Art's Education Trying to Undo the Colonialities of Arts Education: The Construction of a Workbook as Curriculum-(Un)Making Creative Pedagogies: School Without Walls and Forest of Imagination Intersectional and Decolonial Perspectives on an Incorporeal Materialism: Towards an Elemental Philosophy of Art Education
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1