触觉重定向:被动触觉增强虚拟现实体验的动态重新利用

Mahdi Azmandian, Mark S. Hancock, Hrvoje Benko, E. Ofek, Andrew D. Wilson
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引用次数: 369

摘要

在虚拟现实中,使用适当的被动触觉线索操纵虚拟对象可以提供令人满意的存在感。然而,将这种体验扩展到支持多个虚拟对象是一个挑战,因为每个虚拟对象都需要伴随着精确定位的触觉代理对象。我们提出了一个解决方案,通过破解人类感知来克服这一限制。我们已经创建了一个框架来重新利用被动触觉,称为触觉重定向,当我们的感官冲突时,它利用视觉的主导地位。通过触觉重定向,单个物理道具可以为多个虚拟对象提供被动触觉。我们介绍了三种动态对齐物理和虚拟对象的方法:世界操作、身体操作和结合世界和身体操作的混合技术。我们的研究结果表明,与典型的基于魔杖的虚拟物体3D控制相比,我们所有的触觉重定向技术都提高了存在感。此外,我们的混合触觉重定向获得了最高的满意度和存在分数,同时限制了交互过程中可见的副作用。
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Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences
Manipulating a virtual object with appropriate passive haptic cues provides a satisfying sense of presence in virtual reality. However, scaling such experiences to support multiple virtual objects is a challenge as each one needs to be accompanied with a precisely-located haptic proxy object. We propose a solution that overcomes this limitation by hacking human perception. We have created a framework for repurposing passive haptics, called haptic retargeting, that leverages the dominance of vision when our senses conflict. With haptic retargeting, a single physical prop can provide passive haptics for multiple virtual objects. We introduce three approaches for dynamically aligning physical and virtual objects: world manipulation, body manipulation and a hybrid technique which combines both world and body manipulation. Our study results indicate that all our haptic retargeting techniques improve the sense of presence when compared to typical wand-based 3D control of virtual objects. Furthermore, our hybrid haptic retargeting achieved the highest satisfaction and presence scores while limiting the visible side-effects during interaction.
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