{"title":"体育教练所做的七种决定","authors":"Ger Post, Tim van Gelder","doi":"10.1080/08924562.2023.2238297","DOIUrl":null,"url":null,"abstract":"AbstractThis article presents typology of coaching decisions based on the kinds of cognitive processes involved, with the aim of helping coaches improve their decisions by helping them better understand the many kinds of decisions they make. The typology has seven primary types – Snap, Simulation, Rule, Metaphor, Analogy, Story, and Pros and Cons – and another special type, Meta. The authors briefly describe each decision type and list some of their strengths and pitfalls. Disclosure StatementNo potential conflict of interest was reported by the author(s).Notes1 The need for this typology became clear to both authors in work we were separately doing with elite sports coaches as consultants or trainers. To develop the typology, we reviewed models of decision making from cognitive science, psychology of judgment and decision making, and related fields. We were particularly interested in identifying the types of decisions people frequently make without the need for any training (i.e., “natural” or spontaneous modes of decision making). The seven primary types emerged from this background research. We then checked our list of types against the academic literature on coaching decision making, and against our own experience working directly with coaches. We “reframed” the types by developing a set of labels we hoped would (1) intuitively highlight the essence of each type and its differences with the others, and (2) be clear, useful and memorable for sports coaches. Finally, we sought out compelling, real-world examples of sports coaches making decisions with each of the types.2 There are many such breakdowns in both the academic literature and in more popular works. Our breakdown is similar to that provided in March (Citation2009). We do not treat carrying out the selected option, or implementation, as part of decision making; it is what happens when you follow through on a decision.3 The less valid the environment, the more difficult it is to develop genuine expertise in snap decision making, and when the stakes are high, the more valuable any increment of expertise becomes. In weakly valid environments, great coaches’ snap decisions will be only marginally more reliable than those of average coaches, but such marginal differences can have a big impact on overall success.4 More accurately, simulation decisions are one variant of recognition-primed decisions. Klein (Citation2017) presented three variants, and simulation decisions are the third or “integrated” variant. The first is equivalent to snap decisions in our typology, and the second is an intermediate case. In our view, “simulation decision” is a more useful label in the context of this typology than “recognition-primed decision, integrated variant,” bringing out in a more simple and useful way what makes these decisions distinctively different to the other types.5 Klein and Crandall (Citation1995, Citation1996) have argued that mental simulation can lead to several types of decision errors, including overconfidence in the likelihood that a course of action will be successful, explaining away disconfirming evidence by finding counterexplanations, and failing to perform a thorough mental simulation to investigate the risks of carrying out a course of action.6 They do.Additional informationNotes on contributors Ger PostGer Post (ger.post@unimelb.edu.au) is a lecturer in the Department of Anatomy & Physiology at the University of Melbourne in Melbourne, Australia.Tim van GelderTim van Gelder is director of the Hunt Lab for Intelligence Research, University of Melbourne in Melbourne, Australia.","PeriodicalId":37073,"journal":{"name":"Strategies","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2023-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Seven Kinds of Decisions Sports Coaches Make\",\"authors\":\"Ger Post, Tim van Gelder\",\"doi\":\"10.1080/08924562.2023.2238297\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"AbstractThis article presents typology of coaching decisions based on the kinds of cognitive processes involved, with the aim of helping coaches improve their decisions by helping them better understand the many kinds of decisions they make. The typology has seven primary types – Snap, Simulation, Rule, Metaphor, Analogy, Story, and Pros and Cons – and another special type, Meta. The authors briefly describe each decision type and list some of their strengths and pitfalls. Disclosure StatementNo potential conflict of interest was reported by the author(s).Notes1 The need for this typology became clear to both authors in work we were separately doing with elite sports coaches as consultants or trainers. To develop the typology, we reviewed models of decision making from cognitive science, psychology of judgment and decision making, and related fields. We were particularly interested in identifying the types of decisions people frequently make without the need for any training (i.e., “natural” or spontaneous modes of decision making). The seven primary types emerged from this background research. We then checked our list of types against the academic literature on coaching decision making, and against our own experience working directly with coaches. We “reframed” the types by developing a set of labels we hoped would (1) intuitively highlight the essence of each type and its differences with the others, and (2) be clear, useful and memorable for sports coaches. Finally, we sought out compelling, real-world examples of sports coaches making decisions with each of the types.2 There are many such breakdowns in both the academic literature and in more popular works. Our breakdown is similar to that provided in March (Citation2009). We do not treat carrying out the selected option, or implementation, as part of decision making; it is what happens when you follow through on a decision.3 The less valid the environment, the more difficult it is to develop genuine expertise in snap decision making, and when the stakes are high, the more valuable any increment of expertise becomes. In weakly valid environments, great coaches’ snap decisions will be only marginally more reliable than those of average coaches, but such marginal differences can have a big impact on overall success.4 More accurately, simulation decisions are one variant of recognition-primed decisions. Klein (Citation2017) presented three variants, and simulation decisions are the third or “integrated” variant. The first is equivalent to snap decisions in our typology, and the second is an intermediate case. In our view, “simulation decision” is a more useful label in the context of this typology than “recognition-primed decision, integrated variant,” bringing out in a more simple and useful way what makes these decisions distinctively different to the other types.5 Klein and Crandall (Citation1995, Citation1996) have argued that mental simulation can lead to several types of decision errors, including overconfidence in the likelihood that a course of action will be successful, explaining away disconfirming evidence by finding counterexplanations, and failing to perform a thorough mental simulation to investigate the risks of carrying out a course of action.6 They do.Additional informationNotes on contributors Ger PostGer Post (ger.post@unimelb.edu.au) is a lecturer in the Department of Anatomy & Physiology at the University of Melbourne in Melbourne, Australia.Tim van GelderTim van Gelder is director of the Hunt Lab for Intelligence Research, University of Melbourne in Melbourne, Australia.\",\"PeriodicalId\":37073,\"journal\":{\"name\":\"Strategies\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-09-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Strategies\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1080/08924562.2023.2238297\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"Social Sciences\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Strategies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/08924562.2023.2238297","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"Social Sciences","Score":null,"Total":0}
引用次数: 0
摘要
摘要本文根据教练员所做的各种认知过程,提出了教练员决策的类型,旨在帮助教练员更好地理解他们所做的各种决策,从而改进他们的决策。这种类型有七种主要类型——Snap, Simulation, Rule, Metaphor, Analogy, Story, Pros and Cons——还有另一种特殊类型,Meta。作者简要地描述了每种决策类型,并列出了它们的一些优点和缺陷。披露声明作者未报告潜在的利益冲突。注1:在我们分别与精英运动教练作为顾问或训练师进行的工作中,两位作者都清楚地认识到这种类型学的必要性。为了发展这一类型学,我们从认知科学、判断与决策心理学以及相关领域对决策模型进行了综述。我们特别感兴趣的是识别人们在不需要任何培训的情况下经常做出的决策类型(即,“自然的”或自发的决策模式)。这七种主要的类型是从这个背景研究中产生的。然后,我们对照有关教练决策的学术文献,以及我们自己与教练直接合作的经验,检查了我们的类型列表。我们通过开发一套标签来“重构”这些类型,我们希望(1)直观地突出每种类型的本质及其与其他类型的区别,(2)对体育教练来说清晰、有用和难忘。最后,我们找到了令人信服的、真实的体育教练对每种类型做出决定的例子在学术文献和通俗作品中都有许多这样的细分。我们的分类与三月份提供的类似(Citation2009)。我们不把执行选定的方案或实施作为决策的一部分;这是当你坚持做决定时所发生的事情环境的有效性越低,在快速决策中培养真正的专业知识就越困难,当风险很高时,专业知识的任何增量就变得越有价值。在弱有效环境中,优秀教练的快速决策只会比普通教练的决策略微可靠,但这种边际差异会对整体成功产生重大影响更准确地说,模拟决策是识别启动决策的一种变体。Klein (Citation2017)提出了三种变体,模拟决策是第三种或“集成”变体。第一种相当于我们类型学中的快速决策,第二种是一种中间情况。在我们看来,“模拟决策”在这种类型的背景下比“识别型决策,综合变体”更有用,它以一种更简单、更有用的方式揭示了这些决策与其他类型的区别克莱因和克兰德尔(Citation1995, Citation1996)认为,心理模拟会导致几种类型的决策错误,包括对行动成功可能性的过度自信,通过寻找反解释来解释不确定的证据,以及未能进行彻底的心理模拟来调查执行行动过程的风险他们做的事。作者简介:Ger Post (ger.post@unimelb.edu.au)是澳大利亚墨尔本大学解剖与生理学系的讲师。蒂姆·范·盖尔德是澳大利亚墨尔本大学亨特情报研究实验室的主任。
AbstractThis article presents typology of coaching decisions based on the kinds of cognitive processes involved, with the aim of helping coaches improve their decisions by helping them better understand the many kinds of decisions they make. The typology has seven primary types – Snap, Simulation, Rule, Metaphor, Analogy, Story, and Pros and Cons – and another special type, Meta. The authors briefly describe each decision type and list some of their strengths and pitfalls. Disclosure StatementNo potential conflict of interest was reported by the author(s).Notes1 The need for this typology became clear to both authors in work we were separately doing with elite sports coaches as consultants or trainers. To develop the typology, we reviewed models of decision making from cognitive science, psychology of judgment and decision making, and related fields. We were particularly interested in identifying the types of decisions people frequently make without the need for any training (i.e., “natural” or spontaneous modes of decision making). The seven primary types emerged from this background research. We then checked our list of types against the academic literature on coaching decision making, and against our own experience working directly with coaches. We “reframed” the types by developing a set of labels we hoped would (1) intuitively highlight the essence of each type and its differences with the others, and (2) be clear, useful and memorable for sports coaches. Finally, we sought out compelling, real-world examples of sports coaches making decisions with each of the types.2 There are many such breakdowns in both the academic literature and in more popular works. Our breakdown is similar to that provided in March (Citation2009). We do not treat carrying out the selected option, or implementation, as part of decision making; it is what happens when you follow through on a decision.3 The less valid the environment, the more difficult it is to develop genuine expertise in snap decision making, and when the stakes are high, the more valuable any increment of expertise becomes. In weakly valid environments, great coaches’ snap decisions will be only marginally more reliable than those of average coaches, but such marginal differences can have a big impact on overall success.4 More accurately, simulation decisions are one variant of recognition-primed decisions. Klein (Citation2017) presented three variants, and simulation decisions are the third or “integrated” variant. The first is equivalent to snap decisions in our typology, and the second is an intermediate case. In our view, “simulation decision” is a more useful label in the context of this typology than “recognition-primed decision, integrated variant,” bringing out in a more simple and useful way what makes these decisions distinctively different to the other types.5 Klein and Crandall (Citation1995, Citation1996) have argued that mental simulation can lead to several types of decision errors, including overconfidence in the likelihood that a course of action will be successful, explaining away disconfirming evidence by finding counterexplanations, and failing to perform a thorough mental simulation to investigate the risks of carrying out a course of action.6 They do.Additional informationNotes on contributors Ger PostGer Post (ger.post@unimelb.edu.au) is a lecturer in the Department of Anatomy & Physiology at the University of Melbourne in Melbourne, Australia.Tim van GelderTim van Gelder is director of the Hunt Lab for Intelligence Research, University of Melbourne in Melbourne, Australia.