用户体验设计中使用的重复技术:来自用户调查和专业设计师访谈的报告

Q3 Engineering Journal of Design Research Pub Date : 2023-01-01 DOI:10.1504/jdr.2023.133264
Leandro Manuel Reis Velloso, Gil Barros
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引用次数: 0

摘要

在过去的十年里,巴西用户体验设计的就业市场一直在增长,来自不同背景的专业人士占据着市场,主要来自数字产品设计、交互和信息架构领域。方法、技术和设计工具的使用是这些专业人士日常生活的一部分。通过对居住在巴西圣保罗的7位设计师的深入采访,本研究试图确定目前专注于UX设计的设计师采用的主要技术,以及这些技术是否会被定期修改、调整或替换。因此,我们列出了一份包含十种最常用技术的清单,按照双钻石中提出的阶段进行组织:发现(深度访谈,在线调查,基准);定义(用户旅程,画布);开发(内部共同创造,原型制作,设计评论);和交付(绿野仙踪,可用性测试)。
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Recurrent techniques used in UX design: a report from user survey and interviews with professional designers
The job market in UX design has been growing in Brazil over the last decade, occupied by professionals from different backgrounds, mainly from areas of digital product design, interaction and information architecture. The use of methods, techniques and design tools is part of the daily life of these professionals. From in-depth interviews with seven designers living in the city of São Paulo (Brazil), this work sought to identify the main techniques currently adopted by designers who work focused on the UX and whether such procedures are regularly revised, adapted or replaced. As a result, we present a list containing the ten most used techniques, organised in phases corresponding to the stages proposed in the Double Diamond: Discover (In-depth Interview, Online Survey, Benchmark); Define (User Journey, Canvas); Develop (Internal Co-creation, Prototyping, Design Critique); and Deliver (Wizard of Oz, Usability Test).
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来源期刊
Journal of Design Research
Journal of Design Research Engineering-Engineering (miscellaneous)
CiteScore
0.60
自引率
0.00%
发文量
7
期刊介绍: JDR is an interdisciplinary journal, emphasising human aspects as a central issue of design through integrative studies of social sciences and design disciplines. Originally published as an electronic journal publishing articles including multimedia applications and hence allowing visual knowledge transfer, it is now also available in print. Topics covered include Expertise in design Design learning strategies and design pedagogy Design as a social process Gaming and simulation in design Designing user interfaces The role of visual techniques in the design process Design tools Sustainability.
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