{"title":"通过体育课程中的健身游戏提高学生学习动机的努力","authors":"None Mochamad Afif Baihaqi, Mochamad Ridwan, None Juheri","doi":"10.55081/jpj.v4i1.1020","DOIUrl":null,"url":null,"abstract":"In learning physical education, the most basic thing is student motivation to take part in learning. The focus of the problem in this PTK is an effort to increase student motivation through physical fitness games for class VII F students of SMP Negeri 1 Bangsal, which are not as expected. The purpose of this research is to increase the learning motivation of class VII F students through a game approach. This research is a classroom action research that emerges from the learning process. The subjects of this study were 32 students in class VII F of SMP Negeri 1 Bangsal. The research instrument was a motivational questionnaire to find out how much students were motivated. The indicator for the success of this classroom action research was a significant increase in student learning motivation. The results of this study show that learning physical education with a game approach to physical fitness is evident that most students have high motivation of 51.3% and most have a fitness level in the moderate category of 43.3%. In learning physical fitness activities through games has increased.","PeriodicalId":34176,"journal":{"name":"Jurnal Pendidikan Jasmani dan Olahraga","volume":"184 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-06-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Efforts to Increase Students Learning Motivation Through Physical Fitness Games in Physical\",\"authors\":\"None Mochamad Afif Baihaqi, Mochamad Ridwan, None Juheri\",\"doi\":\"10.55081/jpj.v4i1.1020\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In learning physical education, the most basic thing is student motivation to take part in learning. The focus of the problem in this PTK is an effort to increase student motivation through physical fitness games for class VII F students of SMP Negeri 1 Bangsal, which are not as expected. The purpose of this research is to increase the learning motivation of class VII F students through a game approach. This research is a classroom action research that emerges from the learning process. The subjects of this study were 32 students in class VII F of SMP Negeri 1 Bangsal. The research instrument was a motivational questionnaire to find out how much students were motivated. The indicator for the success of this classroom action research was a significant increase in student learning motivation. The results of this study show that learning physical education with a game approach to physical fitness is evident that most students have high motivation of 51.3% and most have a fitness level in the moderate category of 43.3%. In learning physical fitness activities through games has increased.\",\"PeriodicalId\":34176,\"journal\":{\"name\":\"Jurnal Pendidikan Jasmani dan Olahraga\",\"volume\":\"184 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-06-29\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Jurnal Pendidikan Jasmani dan Olahraga\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.55081/jpj.v4i1.1020\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Jurnal Pendidikan Jasmani dan Olahraga","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.55081/jpj.v4i1.1020","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
在体育学习中,最基本的是学生参与学习的动机。本次PTK的问题重点是通过对SMP Negeri 1 Bangsal的七、六班学生进行体育健身游戏来提高学生的积极性,但没有达到预期效果。本研究的目的是透过游戏的方法来提高七、六班学生的学习动机。本研究是一项从学习过程中产生的课堂行动研究。本研究的研究对象为32名孟加拉中学(SMP)七、六班的学生。研究工具是一个动机调查问卷,以找出有多少学生的动机。本次课堂行动研究的成功标志是学生学习动机的显著提高。本研究结果显示,以游戏方式学习体育对身体素质的影响是明显的,大多数学生具有高动机(51.3%),大多数学生的身体素质水平在中等类别(43.3%)。在学习中通过游戏锻炼身体的活动越来越多。
Efforts to Increase Students Learning Motivation Through Physical Fitness Games in Physical
In learning physical education, the most basic thing is student motivation to take part in learning. The focus of the problem in this PTK is an effort to increase student motivation through physical fitness games for class VII F students of SMP Negeri 1 Bangsal, which are not as expected. The purpose of this research is to increase the learning motivation of class VII F students through a game approach. This research is a classroom action research that emerges from the learning process. The subjects of this study were 32 students in class VII F of SMP Negeri 1 Bangsal. The research instrument was a motivational questionnaire to find out how much students were motivated. The indicator for the success of this classroom action research was a significant increase in student learning motivation. The results of this study show that learning physical education with a game approach to physical fitness is evident that most students have high motivation of 51.3% and most have a fitness level in the moderate category of 43.3%. In learning physical fitness activities through games has increased.