{"title":"以比雷埃夫斯狮子及其符文铭文为例,评估物质画家和Mari作为可视化方法","authors":"Rich Potter, Robin Rönnlund, Jenny Wallensten","doi":"10.1186/s40494-023-01071-7","DOIUrl":null,"url":null,"abstract":"Abstract This paper explores the effectiveness in the use of texture painting software packages, which are more commonly used in the film and game industries, as a method for detecting and recording carvings on non-planar surfaces. This new approach is demonstrated through a case study of the Piraeus Lion, a sculpture in Venice which has documented engravings that are subtle and have proven difficult to fully recorded and interpret using traditional approaches. Through the creation of a new digital documentation of the Piraeus Lion using Structure from Motion, the model was processed using existing methods and other experimental visualisation techniques. The outputs from these were then compared to the those from two software, Substance Painter and Mari. These software packages helped to visualise the carvings and showed that the method has potential for a wide range of uses, both within epigraphy and other fields of study relating to carvings on stone including rock art and runology. The presented method is intended to be used alongside existing digital and analogue methods as a tool for annotating, evaluating, and discovering new carvings in their original context. In particular, Substance Painter offers a repeatable, easy to use, and intuitive solution to creating easily distributable visualisations and annotated models.","PeriodicalId":13109,"journal":{"name":"Heritage Science","volume":"AES-9 1","pages":"0"},"PeriodicalIF":2.6000,"publicationDate":"2023-10-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"An evaluation of Substance Painter and Mari as visualisation methods using the Piraeus Lion and its runic inscriptions as a case study\",\"authors\":\"Rich Potter, Robin Rönnlund, Jenny Wallensten\",\"doi\":\"10.1186/s40494-023-01071-7\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Abstract This paper explores the effectiveness in the use of texture painting software packages, which are more commonly used in the film and game industries, as a method for detecting and recording carvings on non-planar surfaces. This new approach is demonstrated through a case study of the Piraeus Lion, a sculpture in Venice which has documented engravings that are subtle and have proven difficult to fully recorded and interpret using traditional approaches. Through the creation of a new digital documentation of the Piraeus Lion using Structure from Motion, the model was processed using existing methods and other experimental visualisation techniques. The outputs from these were then compared to the those from two software, Substance Painter and Mari. These software packages helped to visualise the carvings and showed that the method has potential for a wide range of uses, both within epigraphy and other fields of study relating to carvings on stone including rock art and runology. The presented method is intended to be used alongside existing digital and analogue methods as a tool for annotating, evaluating, and discovering new carvings in their original context. In particular, Substance Painter offers a repeatable, easy to use, and intuitive solution to creating easily distributable visualisations and annotated models.\",\"PeriodicalId\":13109,\"journal\":{\"name\":\"Heritage Science\",\"volume\":\"AES-9 1\",\"pages\":\"0\"},\"PeriodicalIF\":2.6000,\"publicationDate\":\"2023-10-25\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Heritage Science\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1186/s40494-023-01071-7\",\"RegionNum\":1,\"RegionCategory\":\"艺术学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"CHEMISTRY, ANALYTICAL\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Heritage Science","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1186/s40494-023-01071-7","RegionNum":1,"RegionCategory":"艺术学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"CHEMISTRY, ANALYTICAL","Score":null,"Total":0}
引用次数: 0
摘要
摘要:本文探讨了纹理绘制软件包在非平面表面雕刻的检测和记录中的有效性,纹理绘制软件包在电影和游戏行业中更为常用。这种新方法是通过比雷埃夫斯狮子的案例研究来证明的,比雷埃夫斯狮子是威尼斯的一个雕塑,它记录了微妙的雕刻,并且已经证明很难用传统的方法来完全记录和解释。通过使用Structure from Motion创建比雷埃夫斯狮子的新数字文档,该模型使用现有方法和其他实验可视化技术进行处理。然后将这些输出与两个软件(Substance Painter和Mari)的输出进行比较。这些软件包有助于可视化雕刻,并表明该方法具有广泛用途的潜力,无论是在金石学和其他与石头雕刻相关的研究领域,包括岩石艺术和韵文学。提出的方法旨在与现有的数字和模拟方法一起使用,作为注释,评估和发现新雕刻在其原始背景下的工具。特别是,Substance Painter提供了一个可重复,易于使用和直观的解决方案,以创建易于分发的可视化和注释模型。
An evaluation of Substance Painter and Mari as visualisation methods using the Piraeus Lion and its runic inscriptions as a case study
Abstract This paper explores the effectiveness in the use of texture painting software packages, which are more commonly used in the film and game industries, as a method for detecting and recording carvings on non-planar surfaces. This new approach is demonstrated through a case study of the Piraeus Lion, a sculpture in Venice which has documented engravings that are subtle and have proven difficult to fully recorded and interpret using traditional approaches. Through the creation of a new digital documentation of the Piraeus Lion using Structure from Motion, the model was processed using existing methods and other experimental visualisation techniques. The outputs from these were then compared to the those from two software, Substance Painter and Mari. These software packages helped to visualise the carvings and showed that the method has potential for a wide range of uses, both within epigraphy and other fields of study relating to carvings on stone including rock art and runology. The presented method is intended to be used alongside existing digital and analogue methods as a tool for annotating, evaluating, and discovering new carvings in their original context. In particular, Substance Painter offers a repeatable, easy to use, and intuitive solution to creating easily distributable visualisations and annotated models.
期刊介绍:
Heritage Science is an open access journal publishing original peer-reviewed research covering:
Understanding of the manufacturing processes, provenances, and environmental contexts of material types, objects, and buildings, of cultural significance including their historical significance.
Understanding and prediction of physico-chemical and biological degradation processes of cultural artefacts, including climate change, and predictive heritage studies.
Development and application of analytical and imaging methods or equipments for non-invasive, non-destructive or portable analysis of artwork and objects of cultural significance to identify component materials, degradation products and deterioration markers.
Development and application of invasive and destructive methods for understanding the provenance of objects of cultural significance.
Development and critical assessment of treatment materials and methods for artwork and objects of cultural significance.
Development and application of statistical methods and algorithms for data analysis to further understanding of culturally significant objects.
Publication of reference and corpus datasets as supplementary information to the statistical and analytical studies above.
Description of novel technologies that can assist in the understanding of cultural heritage.