设计仿真提高蜡染工业生产效率

IF 1.5 Q2 EDUCATION & EDUCATIONAL RESEARCH SIMULATION & GAMING Pub Date : 2023-09-29 DOI:10.1177/10468781231205667
Stefani Prima Dias Kristiana, Anna Maria Sri Asih, Andi Sudiarso
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引用次数: 0

摘要

本研究探讨蜡染生产系统的评估,并提出改善系统的方案。本研究旨在指出计算机模拟在设计、测试和探索中小型企业生产工厂场景模型方面的可能性。方法以案例研究为例,采用仿真方法实现研究目标。本研究采用三种数据收集技术:直接观察、定性访谈和时间研究。系统的仿真模型是制定改进策略的基础。结果仿真模型产生的时间占整个过程时间的70%以上,主要包括空闲时间和等待操作人员的时间。这导致了低效的生产系统。处理时间的显著差异和将操作员分配到不平衡的工作站会导致效率低下。虽然大部分时间效率不高,但作业者的平均利用率为63.96%。由于平均总效用值高于空闲时间,该系统具有良好的操作人员效用水平。操作员还负责模拟中包含的其他任务。研究证明,模拟是一种非常有前途的方法,它允许工业业主在模型中模拟生产过程和资源分配。通过在工作站和操作员之间进行平衡,可以提高现有资源的生产效率。建议的系统运行的概念是将具有较低效用的操作员分配给具有较高WIP队列的流程。操作员可以与多个工作站交互。所提出的模型减少了生产蜡染所需的总时间。仿真有助于被分析组织对制造过程的效率进行评估。改变模型中的参数可以使系统产生新的利用率和效率。
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Designing Simulation to Improve Production Efficiency of Batik Industry
Background The study deals with evaluating the production system for manufacturing batik, then developing a scenario for improving the system. Purpose The study aims to point out the possibilities of computerized simulations in designing, testing, and exploring scenario models of real production plants of Small-Medium enterprises (SMEs). Method The research is carried out as a case study, using a simulation approach to achieve the objectives. This study uses three data collection techniques: direct observation, qualitative interviews, and time study. The simulated model of the system is the basis for building improvement strategies. Results The simulation model yields more than 70% of the overall process time mainly consisting of idle time and waiting for the operator. It leads to an inefficient production system. Significant differences in processing time and assigning operators to workstations that are unbalanced cause inefficiency. Although most of the time was not efficient, the average utilization of the operator was 63.96%. The system has a good operator’s utility level because the average total utility value is higher than idle time. The operators are also responsible for other tasks that were included in the simulation. Discussion The study proves that simulation is a very promising approach that allows industrial owners to mimic the production process and resource assignments within the model. The production efficiency with existing resources can be enhanced with the balancing procedure between the workstations and the operators. The suggested system runs on the concept of assigning operators with lower utility to processes with high WIP queues. The operator can interact with multiple workstations. The proposed model reduces the total time required to produce the batik. Contribution The simulation helps the analyzed organization to evaluate the efficiency of the manufacturing process. Changing the parameters in the model can generate new utilization and efficiency for the system.
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来源期刊
SIMULATION & GAMING
SIMULATION & GAMING EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
5.30
自引率
5.00%
发文量
35
期刊介绍: Simulation & Gaming: An International Journal of Theory, Practice and Research contains articles examining academic and applied issues in the expanding fields of simulation, computerized simulation, gaming, modeling, play, role-play, debriefing, game design, experiential learning, and related methodologies. The broad scope and interdisciplinary nature of Simulation & Gaming are demonstrated by the wide variety of interests and disciplines of its readers, contributors, and editorial board members. Areas include: sociology, decision making, psychology, language training, cognition, learning theory, management, educational technologies, negotiation, peace and conflict studies, economics, international studies, research methodology.
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