{"title":"基于VR的游戏化模型在作物种植中的应用研究机遇:系统文献综述","authors":"Suhendi Suhendi, Norhanifah Murli","doi":"10.30880/ijie.2023.15.03.030","DOIUrl":null,"url":null,"abstract":"The learning delivery model in the increasingly developing information technology eraand the era of teaching and learning between students and lecturers during the Covid-19 pandemic requires lecturers' creativity. The application of gamification using virtual reality is an alternative solution that can be applied to fill the saturation of online learning using Google Meeting or Zoom meeting. This review of the literature aims to see how many gamification applications using virtual reality are specifically applied to plant cultivation. The process of obtaining this literature review is based on the systematic literature review (SLR) method. The assessment process is carried out through four online databases based on the keywords gamification and virtual reality. The results obtained are 32 relevant literature on gamification using virtual reality although gamification using virtual reality for plant cultivation is not found and only one paper on forestry only discusses the concept. However, the results of this process become the basic literature for further research on the application of virtual reality gamification in plant cultivation.","PeriodicalId":14189,"journal":{"name":"International Journal of Integrated Engineering","volume":"46 1","pages":"0"},"PeriodicalIF":0.4000,"publicationDate":"2023-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Research Opportunities for Application of Gamification Models with VR for Crop Cultivation: A Systematic Literature Review\",\"authors\":\"Suhendi Suhendi, Norhanifah Murli\",\"doi\":\"10.30880/ijie.2023.15.03.030\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The learning delivery model in the increasingly developing information technology eraand the era of teaching and learning between students and lecturers during the Covid-19 pandemic requires lecturers' creativity. The application of gamification using virtual reality is an alternative solution that can be applied to fill the saturation of online learning using Google Meeting or Zoom meeting. This review of the literature aims to see how many gamification applications using virtual reality are specifically applied to plant cultivation. The process of obtaining this literature review is based on the systematic literature review (SLR) method. The assessment process is carried out through four online databases based on the keywords gamification and virtual reality. The results obtained are 32 relevant literature on gamification using virtual reality although gamification using virtual reality for plant cultivation is not found and only one paper on forestry only discusses the concept. However, the results of this process become the basic literature for further research on the application of virtual reality gamification in plant cultivation.\",\"PeriodicalId\":14189,\"journal\":{\"name\":\"International Journal of Integrated Engineering\",\"volume\":\"46 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.4000,\"publicationDate\":\"2023-07-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Integrated Engineering\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.30880/ijie.2023.15.03.030\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"ENGINEERING, MULTIDISCIPLINARY\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Integrated Engineering","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.30880/ijie.2023.15.03.030","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"ENGINEERING, MULTIDISCIPLINARY","Score":null,"Total":0}
Research Opportunities for Application of Gamification Models with VR for Crop Cultivation: A Systematic Literature Review
The learning delivery model in the increasingly developing information technology eraand the era of teaching and learning between students and lecturers during the Covid-19 pandemic requires lecturers' creativity. The application of gamification using virtual reality is an alternative solution that can be applied to fill the saturation of online learning using Google Meeting or Zoom meeting. This review of the literature aims to see how many gamification applications using virtual reality are specifically applied to plant cultivation. The process of obtaining this literature review is based on the systematic literature review (SLR) method. The assessment process is carried out through four online databases based on the keywords gamification and virtual reality. The results obtained are 32 relevant literature on gamification using virtual reality although gamification using virtual reality for plant cultivation is not found and only one paper on forestry only discusses the concept. However, the results of this process become the basic literature for further research on the application of virtual reality gamification in plant cultivation.
期刊介绍:
The International Journal of Integrated Engineering (IJIE) is a single blind peer reviewed journal which publishes 3 times a year since 2009. The journal is dedicated to various issues focusing on 3 different fields which are:- Civil and Environmental Engineering. Original contributions for civil and environmental engineering related practices will be publishing under this category and as the nucleus of the journal contents. The journal publishes a wide range of research and application papers which describe laboratory and numerical investigations or report on full scale projects. Electrical and Electronic Engineering. It stands as a international medium for the publication of original papers concerned with the electrical and electronic engineering. The journal aims to present to the international community important results of work in this field, whether in the form of research, development, application or design. Mechanical, Materials and Manufacturing Engineering. It is a platform for the publication and dissemination of original work which contributes to the understanding of the main disciplines underpinning the mechanical, materials and manufacturing engineering. Original contributions giving insight into engineering practices related to mechanical, materials and manufacturing engineering form the core of the journal contents.