Obaid Ullah, Habib Ullah Khan, Zahid Halim, Sajid Anwar, Muhammad Waqas
{"title":"多输入合成模式产生网络的神经进化:以娱乐计算、边缘设备和智能城市为例","authors":"Obaid Ullah, Habib Ullah Khan, Zahid Halim, Sajid Anwar, Muhammad Waqas","doi":"10.1145/3628430","DOIUrl":null,"url":null,"abstract":"This work presents a novel approach by utilizing Heterogeneous Activation Neural Networks (HA-NNs) to evolve the weights of Artificial Neural Networks (ANNs) for reinforcement learning in console and arcade computer games like Atari's Breakout and Sonic the Hedgehog. It is the first study to explore the potential of HA-NNs as potent ANNs in solving gaming-related reinforcement learning problems. Additionally, the proposed solution optimizes data transmission over networks for edge devices, marking a novel application of HA-NNs. The study achieved outstanding results, outperforming recent works in benchmark environments like CartPole-v1, Lunar Lander Continuous, and MountainCar-Continuous, with HA-NNs and ANNs evolved using the Neuroevolution of Augmenting Topologies (NEAT) algorithm. Notably, the key advancements include exceptional scores of 500 in CartPole-v1 and 98.2 in Mountain Car Continuous, demonstrating the efficacy of HA-NNs in reinforcement learning tasks. Beyond gaming, the research addresses the challenge of efficient data communication between edge devices, which has the potential to enhance performance in smart cities while reducing the load on edge devices and supporting seamless entertainment experiences with minimal commuting. This work pioneers the application of HA-NNs in reinforcement learning for computer games and introduces a novel approach for optimizing edge device communication, promising significant advancements in the fields of AI, neural networks, and smart city technologies.","PeriodicalId":50910,"journal":{"name":"ACM Transactions on Sensor Networks","volume":"91 4","pages":"0"},"PeriodicalIF":3.9000,"publicationDate":"2023-10-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"On Neuroevolution of Multi-Input Compositional Pattern Producing Networks: A Case of Entertainment Computing, Edge Devices, and Smart Cities\",\"authors\":\"Obaid Ullah, Habib Ullah Khan, Zahid Halim, Sajid Anwar, Muhammad Waqas\",\"doi\":\"10.1145/3628430\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This work presents a novel approach by utilizing Heterogeneous Activation Neural Networks (HA-NNs) to evolve the weights of Artificial Neural Networks (ANNs) for reinforcement learning in console and arcade computer games like Atari's Breakout and Sonic the Hedgehog. It is the first study to explore the potential of HA-NNs as potent ANNs in solving gaming-related reinforcement learning problems. Additionally, the proposed solution optimizes data transmission over networks for edge devices, marking a novel application of HA-NNs. The study achieved outstanding results, outperforming recent works in benchmark environments like CartPole-v1, Lunar Lander Continuous, and MountainCar-Continuous, with HA-NNs and ANNs evolved using the Neuroevolution of Augmenting Topologies (NEAT) algorithm. Notably, the key advancements include exceptional scores of 500 in CartPole-v1 and 98.2 in Mountain Car Continuous, demonstrating the efficacy of HA-NNs in reinforcement learning tasks. Beyond gaming, the research addresses the challenge of efficient data communication between edge devices, which has the potential to enhance performance in smart cities while reducing the load on edge devices and supporting seamless entertainment experiences with minimal commuting. This work pioneers the application of HA-NNs in reinforcement learning for computer games and introduces a novel approach for optimizing edge device communication, promising significant advancements in the fields of AI, neural networks, and smart city technologies.\",\"PeriodicalId\":50910,\"journal\":{\"name\":\"ACM Transactions on Sensor Networks\",\"volume\":\"91 4\",\"pages\":\"0\"},\"PeriodicalIF\":3.9000,\"publicationDate\":\"2023-10-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM Transactions on Sensor Networks\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3628430\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMPUTER SCIENCE, INFORMATION SYSTEMS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM Transactions on Sensor Networks","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3628430","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, INFORMATION SYSTEMS","Score":null,"Total":0}
引用次数: 0
摘要
这项工作提出了一种新的方法,利用异构激活神经网络(HA-NNs)来进化人工神经网络(ann)的权重,用于控制台和街机电脑游戏(如Atari的Breakout和Sonic the Hedgehog)的强化学习。这是第一个探索ha - nn在解决与游戏相关的强化学习问题中作为有效ann的潜力的研究。此外,提出的解决方案优化了边缘设备的网络数据传输,标志着ha - nn的新应用。该研究取得了出色的成果,超过了最近在基准环境(如CartPole-v1、Lunar Lander Continuous和MountainCar-Continuous)中使用ha - nn和使用增强拓扑神经进化(NEAT)算法进化的ann的工作。值得注意的是,关键的进步包括在CartPole-v1中获得500分的优异成绩,在Mountain Car Continuous中获得98.2分,这表明ha - nn在强化学习任务中的有效性。除了游戏之外,该研究还解决了边缘设备之间高效数据通信的挑战,这有可能提高智能城市的性能,同时减少边缘设备的负载,并以最少的通勤时间支持无缝的娱乐体验。这项工作开创了ha - nn在计算机游戏强化学习中的应用,并引入了一种优化边缘设备通信的新方法,有望在人工智能、神经网络和智慧城市技术领域取得重大进展。
On Neuroevolution of Multi-Input Compositional Pattern Producing Networks: A Case of Entertainment Computing, Edge Devices, and Smart Cities
This work presents a novel approach by utilizing Heterogeneous Activation Neural Networks (HA-NNs) to evolve the weights of Artificial Neural Networks (ANNs) for reinforcement learning in console and arcade computer games like Atari's Breakout and Sonic the Hedgehog. It is the first study to explore the potential of HA-NNs as potent ANNs in solving gaming-related reinforcement learning problems. Additionally, the proposed solution optimizes data transmission over networks for edge devices, marking a novel application of HA-NNs. The study achieved outstanding results, outperforming recent works in benchmark environments like CartPole-v1, Lunar Lander Continuous, and MountainCar-Continuous, with HA-NNs and ANNs evolved using the Neuroevolution of Augmenting Topologies (NEAT) algorithm. Notably, the key advancements include exceptional scores of 500 in CartPole-v1 and 98.2 in Mountain Car Continuous, demonstrating the efficacy of HA-NNs in reinforcement learning tasks. Beyond gaming, the research addresses the challenge of efficient data communication between edge devices, which has the potential to enhance performance in smart cities while reducing the load on edge devices and supporting seamless entertainment experiences with minimal commuting. This work pioneers the application of HA-NNs in reinforcement learning for computer games and introduces a novel approach for optimizing edge device communication, promising significant advancements in the fields of AI, neural networks, and smart city technologies.
期刊介绍:
ACM Transactions on Sensor Networks (TOSN) is a central publication by the ACM in the interdisciplinary area of sensor networks spanning a broad discipline from signal processing, networking and protocols, embedded systems, information management, to distributed algorithms. It covers research contributions that introduce new concepts, techniques, analyses, or architectures, as well as applied contributions that report on development of new tools and systems or experiences and experiments with high-impact, innovative applications. The Transactions places special attention on contributions to systemic approaches to sensor networks as well as fundamental contributions.