基于PJBL的e模块开发,用于互动多媒体创建

Maria Ana Dwi, Urai Salam, Warneri Warneri
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引用次数: 0

摘要

本研究旨在开发基于pjbl的互动多媒体电子模块,以提高学习效率。本研究采用研发(R&D)方法,采用ADDIE模型,经过分析、设计、开发、实施和评估四个阶段。本研究以SMK多媒体专业课程的学生为研究对象。基于pjbls的电子模块开发通过验证媒体专家,设计和材料进行,用1-4的Likert量表进行测量,并用Gregory指数进行计算。从媒体专家那里获得的测量结果的效度系数为0.89,从设计和媒体专家那里获得的效度系数为1。因此,基于pjbl的电子模块媒体适合作为制作交互式多媒体的材料。学生反应结果以百分数衡量,获得学生兴趣反应平均为96.34%,学生学习动机平均达到93.26%。通过前测和后测进行的有效性检验共涉及30名参与者,显著性小于0.05,表明前测和后测之间存在显著性差异。基于pjbl的电子模块学习媒体在提高多媒体专业能力、互动多媒体学习能力方面是有效的。
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PENGEMBANGAN E-MODUL BERBASIS PJBL DALAM PEMBUATAN MULTIMEDIA INTERAKTIF
This study aimed to develop PJBL-based e-modules in the interactive multimedia created in the context of developing media that can used to make learning more effective. This study uses the Research and Development (R&D) method with the ADDIE model through the stages of Analyze, Design, Develop, Implement, and Evaluate. The subjects of this study were students of the multimedia expertise program at SMK. The PJBL-based e-module development was carried by validating media experts, design and materials, measured with a Likert scale of 1-4 and calculated with the Gregory index. Obtaining measurements from media experts a validity coefficient is 0.89, from design and media experts obtained a validity coefficient of 1. So it can concluded that PJBL-based e-module media is suitable for use as material for making interactive multimedia. The results of student responsess as measured by percentages, obtained an average student interest response of 96.34%, student motivation in learning reached an average of 93.26%. The effectiveness test through the pretest and posttest involved 30 participants with a significance of less than 0.05, showed that there was a significant difference between the pretest and posttest. Based on this, it concluded that PJBL-based e-module learning media was effective in increasing learning in making interactive multimedia in multimedia expertise competencies.
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